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*Pathfinder & Starfinder
LFR + Home play campaign =???
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<blockquote data-quote="marli" data-source="post: 5004575" data-attributes="member: 86402"><p>I wrote a HUGE post about combiine Live and home play campaign.</p><p>but i hit post and it disapeared. grrrrr</p><p></p><p>so</p><p></p><p>I like the freedom of a campaign.</p><p>I like the idea of live.</p><p></p><p>my mates struggle to alway play at the same time.</p><p></p><p>so i want to make a live campaign.</p><p>1)all adventures start end and are focased around one area.</p><p>2)adventures are short to allow them to be completed.</p><p>3)players have a number off characters depending on how often they play to keep levels equel and to keep party balance.(1-3)</p><p>3b)each adventure should allow any mix off charcters.</p><p>4)there are 6~ fully rounded NPCs that have MINOR but VALID links to the main plot to flesh out partys(and valid reason for joining/not being avalible)</p><p>5)adventures have "ghost" copys that allow others to play the same adventure but be valid in the plot.("find the map" = "find the scale/key document")</p><p></p><p>1 possible advantage of this:</p><p>adventures branching allowing other characters adventures and option not avalivble to others.(eg group 1 find the map, group 2 fail to find the map, group 2 to get the "search for the mapmaker" adventure not avalible to group 1)</p><p>means you dont have to railroad player into results because you dont want to write stuff that may not get played.</p></blockquote><p></p>
[QUOTE="marli, post: 5004575, member: 86402"] I wrote a HUGE post about combiine Live and home play campaign. but i hit post and it disapeared. grrrrr so I like the freedom of a campaign. I like the idea of live. my mates struggle to alway play at the same time. so i want to make a live campaign. 1)all adventures start end and are focased around one area. 2)adventures are short to allow them to be completed. 3)players have a number off characters depending on how often they play to keep levels equel and to keep party balance.(1-3) 3b)each adventure should allow any mix off charcters. 4)there are 6~ fully rounded NPCs that have MINOR but VALID links to the main plot to flesh out partys(and valid reason for joining/not being avalible) 5)adventures have "ghost" copys that allow others to play the same adventure but be valid in the plot.("find the map" = "find the scale/key document") 1 possible advantage of this: adventures branching allowing other characters adventures and option not avalivble to others.(eg group 1 find the map, group 2 fail to find the map, group 2 to get the "search for the mapmaker" adventure not avalible to group 1) means you dont have to railroad player into results because you dont want to write stuff that may not get played. [/QUOTE]
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LFR + Home play campaign =???
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