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LFR + Home play campaign =???
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<blockquote data-quote="marli" data-source="post: 5081114" data-attributes="member: 86402"><p>Ok ive found the perfect setting for what i entend, Ive been looking at myrealms but want to break away from this a bit.</p><p></p><p>the original idea is heare, in fact I entend to use this almost unaltered.</p><p></p><p>Nobody knows where they came from? But the dungeons are living, sentient entities seeking to corrupt and enslave their surroundings. </p><p> </p><p>The "will" of a Dungeon is capable of manifestation. The power and specific details of the manifestation is always directly proportional to, and heavily influenced by, respectively, the level and "personality" of a given dungeon.</p><p>However the overall shape of the dungeon's manifestation is never in doubt:</p><p>The will of a dungeon takes form as a Dragon.</p><p></p><p>In times past The Deongeons Ruled the World, when they did manifest they were sometimes slain. This did not distroy the dengeon, but it would fall into stasis, all its monsters and treasures held in place by ambiant magic.Daily raiding and slaughter of its farmed populace woould stop. But in time it would recover and the slaugher and desecration would begin again.</p><p></p><p>It is said that it was the First Senetor Lord, Theos who discovered the link between the deongeon, the dragon and the items of power within. All amgic items ultimatly come from deongeons, And removing these items weaken the deongeons. It was from that day forward that the hunted became the hunters.</p><p></p><p>His followers The Senators are the ones who keep people safe from Dungeons. Not only do they organise and lead defense and the training of milita, but they are also the ones who strike into the hearts of dungeons, taking it "down a peg" and weakening it by removing magic power from it. </p><p></p><p>Because of the nature of wealth, having too much of it is dangerous. Therefore only licensed Senators and Marques are allowed to keep a signifigant portion of their findings.</p><p></p><p>Senators are organised into guilds. Towns and societies have sprung up around the relative safety of these places and the heads of the enclave are the functional rulers.</p><p></p><p>In some larger towns and cities, new guilds spring up, making guild membership a matter of politics.</p><p></p><p>While there is no "wide-spanning" authority over the local guild there is a treaty of sorts,The Theos Accord, formed in ancient times, regulating how trade and disputes are resolved between different enclaves.</p><p></p><p>You are a Marque, hired by a Senator or A recruiter to form a Free Band. Maybe one day you will be as famos Theos who tamed the first deongeon.</p><p></p><p>Maybe you will be requested to find out the Zarfites, People who think that ANY magic is bad and all magic and sources of magic should be distroyed. </p><p></p><p>Maybe you will be sent into the Lamaith enclave, backers of rebels across the world who believe thier evil doctraine.</p></blockquote><p></p>
[QUOTE="marli, post: 5081114, member: 86402"] Ok ive found the perfect setting for what i entend, Ive been looking at myrealms but want to break away from this a bit. the original idea is heare, in fact I entend to use this almost unaltered. Nobody knows where they came from? But the dungeons are living, sentient entities seeking to corrupt and enslave their surroundings. The "will" of a Dungeon is capable of manifestation. The power and specific details of the manifestation is always directly proportional to, and heavily influenced by, respectively, the level and "personality" of a given dungeon. However the overall shape of the dungeon's manifestation is never in doubt: The will of a dungeon takes form as a Dragon. In times past The Deongeons Ruled the World, when they did manifest they were sometimes slain. This did not distroy the dengeon, but it would fall into stasis, all its monsters and treasures held in place by ambiant magic.Daily raiding and slaughter of its farmed populace woould stop. But in time it would recover and the slaugher and desecration would begin again. It is said that it was the First Senetor Lord, Theos who discovered the link between the deongeon, the dragon and the items of power within. All amgic items ultimatly come from deongeons, And removing these items weaken the deongeons. It was from that day forward that the hunted became the hunters. His followers The Senators are the ones who keep people safe from Dungeons. Not only do they organise and lead defense and the training of milita, but they are also the ones who strike into the hearts of dungeons, taking it "down a peg" and weakening it by removing magic power from it. Because of the nature of wealth, having too much of it is dangerous. Therefore only licensed Senators and Marques are allowed to keep a signifigant portion of their findings. Senators are organised into guilds. Towns and societies have sprung up around the relative safety of these places and the heads of the enclave are the functional rulers. In some larger towns and cities, new guilds spring up, making guild membership a matter of politics. While there is no "wide-spanning" authority over the local guild there is a treaty of sorts,The Theos Accord, formed in ancient times, regulating how trade and disputes are resolved between different enclaves. You are a Marque, hired by a Senator or A recruiter to form a Free Band. Maybe one day you will be as famos Theos who tamed the first deongeon. Maybe you will be requested to find out the Zarfites, People who think that ANY magic is bad and all magic and sources of magic should be distroyed. Maybe you will be sent into the Lamaith enclave, backers of rebels across the world who believe thier evil doctraine. [/QUOTE]
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