Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
LFR News or: How I learned to Stop Worrying and Play a Drow, Genasi, or Swordmage.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nikodemus" data-source="post: 4391705" data-attributes="member: 63378"><p>The fighter is FAR more "sticky" than the swordmage, and does a better job punishment not just his marked target, but other creatures aruond him. The sword mage has a big edge against teleporting foes, or those who can move without provoking AoOs, but those are not common in the heroic or even paragon tier. Reducing an attack from one creature by 8 points (at heroic tear) is nice, but I would take the additional fighter damage any day of the week.</p><p></p><p>The dominant belief that I have seen on these boards is that offensive power is more desirable than defensive ones. I think most people would rather stick the extra damage on the BBEG, than reduce his damage by 8. </p><p></p><p></p><p></p><p> Except if you are flanked or have monsters at two corners of a side, which often happens to the party member at the tip of the spear. Then Green flame is worse, and that is hardly a corner case. In addition, if you view the primary benefit of cleave/greenflame as clearing minions, the small amount of weapon damage are far more reliable than the small amount of fire damage, because of the number of creatures with fire resistance. </p><p></p><p> </p><p></p><p>A bust 1 within 10 squares is better than a close burst 1 in almost all circumstances. Far more versatile, and will deal much more damage over the course of an encounter. </p><p></p><p></p><p></p><p></p><p>You can't compare one class ability and make that conclusion. Swordmages also get warding, which is a nice bonus, but inferior to a heavy shield in terms of its ability to protect. It give 1 more AC, but no ref defense and it drops if you go down. </p><p></p><p>You also get the ability to summon your sword.</p><p></p><p>Paladins get lay on hands, amd channel divinty. As well as proficencies that are as useful, if not moreso, as the sword mage warding. And paladins get better defense bonuses. </p><p></p><p>Fighters get extra bonus to hit (which is huge) and combat superiority. They also get the heavy shield proficency though the lack of plate drops them a notch in my book. </p><p></p><p>Yes, swordmages have a strong set of at wills. The class is hardly broken. At low levels (all we can evlaute at this point) the don't stand out as better than the paladin or the fighter. That being said, which is better for your party depends a lot on the make up of your group. I think sword mages make a great #2 defender, though I would worry about them as the only defender in the group.</p></blockquote><p></p>
[QUOTE="Nikodemus, post: 4391705, member: 63378"] The fighter is FAR more "sticky" than the swordmage, and does a better job punishment not just his marked target, but other creatures aruond him. The sword mage has a big edge against teleporting foes, or those who can move without provoking AoOs, but those are not common in the heroic or even paragon tier. Reducing an attack from one creature by 8 points (at heroic tear) is nice, but I would take the additional fighter damage any day of the week. The dominant belief that I have seen on these boards is that offensive power is more desirable than defensive ones. I think most people would rather stick the extra damage on the BBEG, than reduce his damage by 8. Except if you are flanked or have monsters at two corners of a side, which often happens to the party member at the tip of the spear. Then Green flame is worse, and that is hardly a corner case. In addition, if you view the primary benefit of cleave/greenflame as clearing minions, the small amount of weapon damage are far more reliable than the small amount of fire damage, because of the number of creatures with fire resistance. A bust 1 within 10 squares is better than a close burst 1 in almost all circumstances. Far more versatile, and will deal much more damage over the course of an encounter. You can't compare one class ability and make that conclusion. Swordmages also get warding, which is a nice bonus, but inferior to a heavy shield in terms of its ability to protect. It give 1 more AC, but no ref defense and it drops if you go down. You also get the ability to summon your sword. Paladins get lay on hands, amd channel divinty. As well as proficencies that are as useful, if not moreso, as the sword mage warding. And paladins get better defense bonuses. Fighters get extra bonus to hit (which is huge) and combat superiority. They also get the heavy shield proficency though the lack of plate drops them a notch in my book. Yes, swordmages have a strong set of at wills. The class is hardly broken. At low levels (all we can evlaute at this point) the don't stand out as better than the paladin or the fighter. That being said, which is better for your party depends a lot on the make up of your group. I think sword mages make a great #2 defender, though I would worry about them as the only defender in the group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
LFR News or: How I learned to Stop Worrying and Play a Drow, Genasi, or Swordmage.
Top