Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
LG Paladin?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tom Cashel" data-source="post: 167809" data-attributes="member: 321"><p><strong>NO!</strong></p><p></p><p>See this thread for a similar discussion of "ends justifying the means": <a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=11314" target="_blank">http://www.enworld.org/messageboards/showthread.php?s=&threadid=11314</a></p><p></p><p>You may choose to make it so in your campaign, but in the D&D rules alignment is <strong>not</strong> relative! There is a balance to the cosmos, and it all depends on good and evil.</p><p></p><p>As I said in the aforementioned thread, there is only one gray area in D&D where evil acts may result in good ends: it's called neutrality.</p><p></p><p>Perhaps a CG or NG individual could do such things, if the DM is lenient...but Good and Evil are absolutes in D&D. I'm not making any claims about the real world, mind you, but D&D isn't <em>quite</em> the real world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Basically, what I'm saying is that paladins pay for their 27 special powers by having to stick to a code of behavior. It's not always easy to achieve good by doing good, but that's why they're paladins and they get all those powers.</p><p></p><p>How many Star Trek:TNG episodes have their been where someone says to Picard, for example, "We only have two choices! We can abandon them, or we can fight!" Good might be achieved by morally repugnant means, but Picard would always say, "Then we have to find another way."</p><p></p><p>In your example of the Failing Dike, the only "paladinly" thing to do is to use Leadership to convince people to help you, and then sacrifice yourself along with them when the dike goes. If you live, then obviously your god respects what a great paladin you are.</p><p></p><p>Nobody said it was easy to be a paladin; although people seem to want to make it that way. Hey, that's fine. To each his own. But that's not how the rules paint it.</p></blockquote><p></p>
[QUOTE="Tom Cashel, post: 167809, member: 321"] [b]NO![/b] See this thread for a similar discussion of "ends justifying the means": [url]http://www.enworld.org/messageboards/showthread.php?s=&threadid=11314[/url] You may choose to make it so in your campaign, but in the D&D rules alignment is [b]not[/b] relative! There is a balance to the cosmos, and it all depends on good and evil. As I said in the aforementioned thread, there is only one gray area in D&D where evil acts may result in good ends: it's called neutrality. Perhaps a CG or NG individual could do such things, if the DM is lenient...but Good and Evil are absolutes in D&D. I'm not making any claims about the real world, mind you, but D&D isn't [i]quite[/i] the real world. ;) Basically, what I'm saying is that paladins pay for their 27 special powers by having to stick to a code of behavior. It's not always easy to achieve good by doing good, but that's why they're paladins and they get all those powers. How many Star Trek:TNG episodes have their been where someone says to Picard, for example, "We only have two choices! We can abandon them, or we can fight!" Good might be achieved by morally repugnant means, but Picard would always say, "Then we have to find another way." In your example of the Failing Dike, the only "paladinly" thing to do is to use Leadership to convince people to help you, and then sacrifice yourself along with them when the dike goes. If you live, then obviously your god respects what a great paladin you are. Nobody said it was easy to be a paladin; although people seem to want to make it that way. Hey, that's fine. To each his own. But that's not how the rules paint it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
LG Paladin?
Top