LGG Vs Older Greyhawk settings.

yipwyg

First Post
I am planning on running a Greyhawk campaign in the near future. I picked this setting to adventure in for 2 reasons: FR is too well known to my players, and I like the feel of the Greyhawk setting.

I was wondering, however, for those who DM and play in the world of Greyhawk which timeframe do you prefer and why. I beleive the campaign setting releases are; 1E box set, Greyhawk Adventures hardback, From the Ashes, Greyhawk the adventure begins, and LGG.

Thanks for any response.

For those FR fans. I like that setting alot also, but like I said in my post, my friends are very familiar with that setting and wanted to adventure in one that they were not to a great extent.
 

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The World of Greyhawk Boxed set and the earlier folio set take place in 576cy

From the Ashes takes place in 584cy and deals with greyhawk after the Greyhawk Wars.

Greyhawk: The Adventure Begins, Greyhawk Player's Guide, the D&D Gazetteer and The Living Greyhawk Gazetteer all take place in 591cy.

So all in all only 15 years have been covered. Where you start is totally your choice- do you like the classic 1e AD&D adventures?, The gritty after math of a massive war where evil took several big steps forward?, or the new stuff where a balance of sorts exist and many new opportunities for adventure exist?

Myself I like the classic and the newest stuff, not to keen on the War. But for a long campagin one could start at 576cy and adventure to the present (a long term game).

Have fun no matter what era of Greyhawk you choose to play in.
 

Either original (576 CY) or LGG (591 CY). Both give you a great deal of freedom to move in. My current campaign started in 576 C.Y., but as I have a fair bit of down-time & wilderness adventures, it is now 583 CY in the middle of the Greyhawk Wars.

Cheers!
 

My undersea campaign, which is set in the Dramidj Ocean, began in 579 CY, using the 1e AD&D ruleset. I skipped most of 2e but came back into the fold when 3e arrived. To make things interesting, I decided to switch the campaign over to the 3e rules.

Just to be different, I advanced the campaign by 12 years in a single session. The party encountered a hydrimera; part giant squid, part dire shark, and part feline sea lion, its ink clouds turn victims to stone. They spent a dozen years 5,000 feet underwater, until someone discovered them.
 


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