Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
LGS Thief the Dark Project: Keeper PrC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr_Rictus" data-source="post: 971614" data-attributes="member: 850"><p>Hey, Kemrain. Piratecat brought this thread to my attention. I was lead designer of <em>Thief</em> and <em>Thief II</em>.</p><p></p><p>Haven't gone over all the details, but I would suggest that the Keepers' alignment restriction might be okay as just Neutral with respect to the Law/Chaos axis, not necessarily true Neutral. We always framed the core conflict in <em>Thief</em> around anarchy (D&D chaos, represented by the pagans) vs. authoritarianism (D&D law, represented by the hammers). Then again, the Keepers' own excessive conservatism might be best represented by the D&D view of what you might call "millitant neutrality" as a form of True Neutral. I could see it going either way.</p><p></p><p>There's also an element of magic vs. craft there, but the hammers are not entirely without mysticism (their priests use a pretty obvious variation on a <em>spiritual hammer</em>), and their artisanship leans a bit towards weird science (even steampunk) when taken to extremes, as we see in <em>Thief II</em>. So I'd say the law vs. chaos or civilization vs. nature conflicts are more pronounced than the supernatural vs. human one.</p><p></p><p>The take on the glyphs is good. The fact of a secret language alone adds mystique, and needn't be over-embellished.</p><p></p><p>That said, the Keepers are a scholarly and mystical organization as well as an espionage one. I wouldn't tinker with this class based on that, but I might add Loremasters to their ranks. Their divination requirement meshes nicely with the Keepers' obsession with prophecy, too.</p><p></p><p>I don't see the need for the 15+ Intelligence requirement, when so many of the class abilities key to Intelligence anyway. I like WotC's standard in this regard, where ability scores are required of classes as a practical matter, not as a technicality.</p><p></p><p>I never was fond of <em>Traps & Treachery's</em> Urban Lore skill. New skills deflate the value of a skill point, and are almost never necessary. Especially since D&D 3.5 is making this "Survival" anyway, in which case do you really need separate skills for wilderness and urban survival, in a setting that hardly ever leaves the city?</p></blockquote><p></p>
[QUOTE="Dr_Rictus, post: 971614, member: 850"] Hey, Kemrain. Piratecat brought this thread to my attention. I was lead designer of [i]Thief[/i] and [i]Thief II[/i]. Haven't gone over all the details, but I would suggest that the Keepers' alignment restriction might be okay as just Neutral with respect to the Law/Chaos axis, not necessarily true Neutral. We always framed the core conflict in [i]Thief[/i] around anarchy (D&D chaos, represented by the pagans) vs. authoritarianism (D&D law, represented by the hammers). Then again, the Keepers' own excessive conservatism might be best represented by the D&D view of what you might call "millitant neutrality" as a form of True Neutral. I could see it going either way. There's also an element of magic vs. craft there, but the hammers are not entirely without mysticism (their priests use a pretty obvious variation on a [i]spiritual hammer[/i]), and their artisanship leans a bit towards weird science (even steampunk) when taken to extremes, as we see in [i]Thief II[/i]. So I'd say the law vs. chaos or civilization vs. nature conflicts are more pronounced than the supernatural vs. human one. The take on the glyphs is good. The fact of a secret language alone adds mystique, and needn't be over-embellished. That said, the Keepers are a scholarly and mystical organization as well as an espionage one. I wouldn't tinker with this class based on that, but I might add Loremasters to their ranks. Their divination requirement meshes nicely with the Keepers' obsession with prophecy, too. I don't see the need for the 15+ Intelligence requirement, when so many of the class abilities key to Intelligence anyway. I like WotC's standard in this regard, where ability scores are required of classes as a practical matter, not as a technicality. I never was fond of [i]Traps & Treachery's[/i] Urban Lore skill. New skills deflate the value of a skill point, and are almost never necessary. Especially since D&D 3.5 is making this "Survival" anyway, in which case do you really need separate skills for wilderness and urban survival, in a setting that hardly ever leaves the city? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
LGS Thief the Dark Project: Keeper PrC
Top