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LGS Thief the Dark Project: Keeper PrC
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<blockquote data-quote="Kemrain" data-source="post: 972364" data-attributes="member: 12153"><p>Dr_Rictus, thank you for responding to my post. I appreciate you taking the time out to look my ideas over, and to share your creativity with a fan of your works. That being said, I will enjoy responding immensely.</p><p></p><p>The Law vs. Chaos point was well made. My description should have included that, and I will eventually edit it to do just that, as soon as I find a way to word it well. I must admit that my view of this is not as objective as it should be, and your post has brought this to my attention. Thank you. I will do what I can to make this duality apparent in my game, though I am currently at a loss as to how I will accomplish this. Fortunately, I have months of prep time to work with.</p><p></p><p>I am exceptionally lenient with regards to Alignment, and I do not enforce it upon my players. I let them decide their alignment and play how they see fit, and keep notes on my own what I think their alignment really is. If I feel they've changed enough to warrant the change on the sheet, I discuss it with them. There are very few consequences to alignment in my games, but as this is open content and can be used by others, I see no problem in allowing Keepers played in other games to be NG TN or NE. I feel that the Keepers would notice a change in their brother eventually, and confront the offender, either getting them to change their ways (Under surveillance, to be sure) or leave. Hence not being able to progress in the class. I don't think that you should be able to continue Keeper training without a Keeper tutor, and as far as we have seen in the game, no one has been willing to teach outside the order. (Means nothing if I make a special NPC, but...)</p><p></p><p>The Magic vs Craft issue is an important one, and the one I feel I will focus on in the game I run. This is what I feel Man vs Supernatural is represented by, as people who can hurl balls of fire or summon water elementals (albeit poorly, apparently) is certainly no longer a 'natural creature'. I can not let the Hand Brotherhood, or even the Hammerites go in my game using the Wizard or Cleric classes, so more Prestige here. I have my work cut out for me. Because I want the game to be low-powered for a while, which to me says low level, I need their adversaries to be powerful, but lower in level than in many other games. The Order of the Hammer's High Priest, if I can remember without my notes, is capable of casting up to 5th level spells. and that's amazing, as far as anyone else is concerned. (He IS 12th or 15th level, if I recall, but still.) I have basically capped the spell progression at 5th level, with anything over that being considered Epic, and not written up yet. The Hand brotherhood has their own PrC and is capped at 5th level spells as well, but because I want these people to be conceivably defeat-able, or at least avoidable, their PrC could be taken at 2nd level, if you take your first level as an Aristocrat or an Expert, for the high will save, and spend a feat on Iron Will. I want them to be powerful, but mortal enough to deal with.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 972364, member: 12153"] Dr_Rictus, thank you for responding to my post. I appreciate you taking the time out to look my ideas over, and to share your creativity with a fan of your works. That being said, I will enjoy responding immensely. The Law vs. Chaos point was well made. My description should have included that, and I will eventually edit it to do just that, as soon as I find a way to word it well. I must admit that my view of this is not as objective as it should be, and your post has brought this to my attention. Thank you. I will do what I can to make this duality apparent in my game, though I am currently at a loss as to how I will accomplish this. Fortunately, I have months of prep time to work with. I am exceptionally lenient with regards to Alignment, and I do not enforce it upon my players. I let them decide their alignment and play how they see fit, and keep notes on my own what I think their alignment really is. If I feel they've changed enough to warrant the change on the sheet, I discuss it with them. There are very few consequences to alignment in my games, but as this is open content and can be used by others, I see no problem in allowing Keepers played in other games to be NG TN or NE. I feel that the Keepers would notice a change in their brother eventually, and confront the offender, either getting them to change their ways (Under surveillance, to be sure) or leave. Hence not being able to progress in the class. I don't think that you should be able to continue Keeper training without a Keeper tutor, and as far as we have seen in the game, no one has been willing to teach outside the order. (Means nothing if I make a special NPC, but...) The Magic vs Craft issue is an important one, and the one I feel I will focus on in the game I run. This is what I feel Man vs Supernatural is represented by, as people who can hurl balls of fire or summon water elementals (albeit poorly, apparently) is certainly no longer a 'natural creature'. I can not let the Hand Brotherhood, or even the Hammerites go in my game using the Wizard or Cleric classes, so more Prestige here. I have my work cut out for me. Because I want the game to be low-powered for a while, which to me says low level, I need their adversaries to be powerful, but lower in level than in many other games. The Order of the Hammer's High Priest, if I can remember without my notes, is capable of casting up to 5th level spells. and that's amazing, as far as anyone else is concerned. (He IS 12th or 15th level, if I recall, but still.) I have basically capped the spell progression at 5th level, with anything over that being considered Epic, and not written up yet. The Hand brotherhood has their own PrC and is capped at 5th level spells as well, but because I want these people to be conceivably defeat-able, or at least avoidable, their PrC could be taken at 2nd level, if you take your first level as an Aristocrat or an Expert, for the high will save, and spend a feat on Iron Will. I want them to be powerful, but mortal enough to deal with. [/QUOTE]
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