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*Pathfinder & Starfinder
LGS Thief the Dark Project: Keeper PrC
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<blockquote data-quote="Dr_Rictus" data-source="post: 977770" data-attributes="member: 850"><p>Yeah, the <em>spiritual hammer</em> spell was definitely inspiration only. The Hammer priests' attacks do work differently, and I think you've pegged it. The only comment I'd have is that they can throw quite a lot of those things (no limit, actually, in the videogame), so you might also look at <em>produce flame</em> as a point of comparison. Compared to the <em>inflict</em> spells it's less damage, and somewhat balanced at 2nd level by the easy acquisition of elemental resistance, but lets you attack across multiple rounds.</p><p></p><p>Given the degree to which it sounds like you're focusing on the civilization vs. nature theme, and that you do plan on taking things outside the (capital-C) City to do that, I can certainly see the value of the Survival vs. Urban Lore distinction for your game.</p><p></p><p>I'm not entirely sure that you need a 3rd Keeper prestige class, symmetry or no. A single-classed rogue is going to be noticeably way more combat oriented than than a Keeper due to the extra sneak attack dice, so that might be enough. If you want a combat-oriented arm, though, I might look at something based off of rangers instead, perhaps looking at the "urban ranger" variants from <em>Masters of the Wild</em>. Rangers (even before 3.5 ed) are underrated as infiltrators, but they are the only class other than rogues to get all of the skills Hide, Move Silently, Spot, and Listen. I know this is perhaps an obscure reference, but the Shadow Scout from <em>Oriental Adventures</em> is an excellent ranger-based infiltrator PrC, for example.</p></blockquote><p></p>
[QUOTE="Dr_Rictus, post: 977770, member: 850"] Yeah, the [i]spiritual hammer[/i] spell was definitely inspiration only. The Hammer priests' attacks do work differently, and I think you've pegged it. The only comment I'd have is that they can throw quite a lot of those things (no limit, actually, in the videogame), so you might also look at [i]produce flame[/i] as a point of comparison. Compared to the [i]inflict[/i] spells it's less damage, and somewhat balanced at 2nd level by the easy acquisition of elemental resistance, but lets you attack across multiple rounds. Given the degree to which it sounds like you're focusing on the civilization vs. nature theme, and that you do plan on taking things outside the (capital-C) City to do that, I can certainly see the value of the Survival vs. Urban Lore distinction for your game. I'm not entirely sure that you need a 3rd Keeper prestige class, symmetry or no. A single-classed rogue is going to be noticeably way more combat oriented than than a Keeper due to the extra sneak attack dice, so that might be enough. If you want a combat-oriented arm, though, I might look at something based off of rangers instead, perhaps looking at the "urban ranger" variants from [i]Masters of the Wild[/i]. Rangers (even before 3.5 ed) are underrated as infiltrators, but they are the only class other than rogues to get all of the skills Hide, Move Silently, Spot, and Listen. I know this is perhaps an obscure reference, but the Shadow Scout from [i]Oriental Adventures[/i] is an excellent ranger-based infiltrator PrC, for example. [/QUOTE]
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