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(LHHS) The Light Hearted Hack n' Slash Game (I)
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<blockquote data-quote="Creamsteak" data-source="post: 313932" data-attributes="member: 552"><p>23 - Novyet/Fangtooth</p><p>22 - Kalanyr/Khelon</p><p>12 - Lichtenhart/Mak</p><p>11 - Dalamar/Krindor</p><p>10 - Darkwolf/Khala</p><p>5 - Macbrea/Yorick</p><p>4 - Reapersaurus/Brawn</p><p>4 - Blanka/Creature</p><p></p><p>Khelon's Charge: 11 rolled, misses everything.</p><p>Mak's Acid: (I'm Delaying you till last for this action)</p><p>Krindor: Heals Mak for 4 hp.</p><p>Khala: Full Defense</p><p>Yorick: 16 rolled, successful, 10 pts.</p><p>Brawn: 19 rolled, 7 pts.</p><p>Blanka: (Out Cold)</p><p>Mak's Acid: Finishing Touch to kill the troll is to CDG it with Acid.</p><p></p><p>I imagine Khelon rushed forwards and tried to cut the troll, but it's thick skin and armored body prevented it. Mak was unconsious at this moment, but I gave him the benefit of the doubt so I delayed him. Krindor brought Mak back up. Khala stood by watching the brawl. Brawn and Yorick totally finished off the creature, wearing it out. Then Mak (probably a little vengeance in his eyes) finished off the troll by pouring acid over it's body.</p><p></p><p>I assume that the acid only can disolve "most" of the troll, but a Knowledge check DC 15 would easily reveal that you need to burn trolls or treat them in acid to kill them, so I'll wait and see what you do.</p><p></p><p><span style="font-size: 15px"><strong>Half-Troll</strong></span></p><p><strong>Medium-sized Giant</strong></p><p><strong>Hit Dice:</strong> 6d8+18 (42 hp)</p><p><strong>Initiative:</strong> +1 (+1 dex)</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>AC:</strong> 21 (+1 dex, +4 natural, +4 monstrous scale mail +2 masterwork large wooden shield)</p><p><strong>Attacks:</strong> 2 claws +7 melee (or masterwork bastard sword +8 melee), bite +2 melee; or masterwork throwing axe +2 ranged</p><p><strong>Damage:</strong> Claw 1d4+3, bastard sword 1d10+4, bite 1d4+1, throwing axe 1d6+3</p><p><strong>Face/Reach:</strong> 5 ft. by 5 ft./10 ft.</p><p><strong>Special Attacks:</strong> Rend 1d8+4</p><p><strong>Special Qualities:</strong> Regeneration 3, scent, darkvision 90 ft.</p><p><strong>Saves:</strong> Fort +8, Ref +3, Will +3</p><p><strong>Abilities:</strong> Str 17, Dex 12, Con 17, Int 8, Wis 9, Cha 8</p><p><strong>Skills:</strong> Listen +5, Spot +5</p><p><strong>Feats:</strong> Alertness, Iron Will</p><p>__________________________________</p><p><strong>Climate/Terrain:</strong> Any land, aquatic, and underground </p><p><strong>Organization:</strong> Solitary, Team (2-4), or squad (6-10)</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> Equipment</p><p><strong>Allignment:</strong> Always chaotic evil</p><p><strong>Advancement:</strong> By character class</p><p>________________________</p><p><strong>Encounter Level:</strong> 3</p><p><strong>Circumstance:</strong> Average Difficulty</p><p><strong>Experience Reward:</strong> 900 xp x 1.0</p><p><strong>Treasure Reward:</strong> 900 gp (Equipment)</p><p></p><p>Half trolls are the genetic runts of troll society. They are equally fierce and agressive compared to thier bulkier cousins, but they are physically weaker than normal trolls. Half-trolls can be born in any troll clan, and are not actually related to any other species. Sometimes half-trolls, with thier slightly keener intellects, can become the leaders of a lesser troll tribe, and on rare occations they are able to join human society as normal members. Half trolls tend to have more body hair than other trolls, and are less lanky. Half-trolls are proficient in medium armor and carry human weapons to make up for thier weaker standing in troll society. All trolls are proficient with simple weapons, and most half-trolls are proficient in all martial weapons. Most Half-trolls encountered have acquired at least some masterwork equipment in the spoils of hero-hunting that is so traditional in Troll society. Sometimes bits and pieces of trolls armor hint at magical protection. Certain pieces of most Troll armor were at one time part of magical vestments. Half-Trolls cannot use human armor normally, bits and pieces of many different armors are combined to form the crude armor they wear, destroying the enhancement of the magical armor.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 313932, member: 552"] 23 - Novyet/Fangtooth 22 - Kalanyr/Khelon 12 - Lichtenhart/Mak 11 - Dalamar/Krindor 10 - Darkwolf/Khala 5 - Macbrea/Yorick 4 - Reapersaurus/Brawn 4 - Blanka/Creature Khelon's Charge: 11 rolled, misses everything. Mak's Acid: (I'm Delaying you till last for this action) Krindor: Heals Mak for 4 hp. Khala: Full Defense Yorick: 16 rolled, successful, 10 pts. Brawn: 19 rolled, 7 pts. Blanka: (Out Cold) Mak's Acid: Finishing Touch to kill the troll is to CDG it with Acid. I imagine Khelon rushed forwards and tried to cut the troll, but it's thick skin and armored body prevented it. Mak was unconsious at this moment, but I gave him the benefit of the doubt so I delayed him. Krindor brought Mak back up. Khala stood by watching the brawl. Brawn and Yorick totally finished off the creature, wearing it out. Then Mak (probably a little vengeance in his eyes) finished off the troll by pouring acid over it's body. I assume that the acid only can disolve "most" of the troll, but a Knowledge check DC 15 would easily reveal that you need to burn trolls or treat them in acid to kill them, so I'll wait and see what you do. [Size=4][B]Half-Troll[/B][/Size] [B]Medium-sized Giant[/B] [B]Hit Dice:[/B] 6d8+18 (42 hp) [B]Initiative:[/B] +1 (+1 dex) [B]Speed:[/B] 30 ft. [B]AC:[/B] 21 (+1 dex, +4 natural, +4 monstrous scale mail +2 masterwork large wooden shield) [B]Attacks:[/B] 2 claws +7 melee (or masterwork bastard sword +8 melee), bite +2 melee; or masterwork throwing axe +2 ranged [B]Damage:[/B] Claw 1d4+3, bastard sword 1d10+4, bite 1d4+1, throwing axe 1d6+3 [B]Face/Reach:[/B] 5 ft. by 5 ft./10 ft. [B]Special Attacks:[/B] Rend 1d8+4 [B]Special Qualities:[/B] Regeneration 3, scent, darkvision 90 ft. [B]Saves:[/B] Fort +8, Ref +3, Will +3 [B]Abilities:[/B] Str 17, Dex 12, Con 17, Int 8, Wis 9, Cha 8 [B]Skills:[/B] Listen +5, Spot +5 [B]Feats:[/B] Alertness, Iron Will __________________________________ [B]Climate/Terrain:[/B] Any land, aquatic, and underground [B]Organization:[/B] Solitary, Team (2-4), or squad (6-10) [B]Challenge Rating:[/B] 3 [B]Treasure:[/B] Equipment [B]Allignment:[/B] Always chaotic evil [B]Advancement:[/B] By character class ________________________ [B]Encounter Level:[/B] 3 [B]Circumstance:[/B] Average Difficulty [B]Experience Reward:[/B] 900 xp x 1.0 [B]Treasure Reward:[/B] 900 gp (Equipment) Half trolls are the genetic runts of troll society. They are equally fierce and agressive compared to thier bulkier cousins, but they are physically weaker than normal trolls. Half-trolls can be born in any troll clan, and are not actually related to any other species. Sometimes half-trolls, with thier slightly keener intellects, can become the leaders of a lesser troll tribe, and on rare occations they are able to join human society as normal members. Half trolls tend to have more body hair than other trolls, and are less lanky. Half-trolls are proficient in medium armor and carry human weapons to make up for thier weaker standing in troll society. All trolls are proficient with simple weapons, and most half-trolls are proficient in all martial weapons. Most Half-trolls encountered have acquired at least some masterwork equipment in the spoils of hero-hunting that is so traditional in Troll society. Sometimes bits and pieces of trolls armor hint at magical protection. Certain pieces of most Troll armor were at one time part of magical vestments. Half-Trolls cannot use human armor normally, bits and pieces of many different armors are combined to form the crude armor they wear, destroying the enhancement of the magical armor. [/QUOTE]
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