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Lianne the Cha-monkey
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<blockquote data-quote="jasin" data-source="post: 1852253" data-attributes="member: 7531"><p>Or just require that all the arcane duelist specials be used with arcane duelist weapons, which would be the ones for which proficiency is required by the class.</p><p></p><p>But where's the fun in that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p>Tripping, I'm not so sure. I don't see people missing touch attacks much. Disarming, sure, but that's getting close to a one trick pony, something I dislike in many of the munchy builds you usually see on the forums. I like my twinked out characters to be all-around useful.</p><p></p><p></p><p>No need for that, I think.</p><p></p><p>You get surprise with Strike with no thought. You get two attacks (because of One strike, two cuts), the first of which is an iaijutsu strike. You win initiative (with your handy Init modifier of +21), sheathe your weapon as a move action, and get another two strikes, the first of which is an iaijutsu strike.</p><p></p><p></p><p>Actually, when I played the iaijutsu master, we came to the conclusion that you're not technically flat-footed vs. invisible opponents, you're just denied your Dex modifier. Which means you cannot be iaijutsu'd by an invisible iaijustu master you know is there.</p><p></p><p>Even if that's not correct by a strict reading of the rules, I think it's not unfair to limit iaijutsu to enemies that haven't acted yet. Once they have, they're in the clear, even if you become invisible or feint them or something like that.</p><p></p><p>OTOH, we also ruled that an iaijutsu guy who wins initiative can ready to make an iaijutsu strike for whenever the opponent comes within reach.</p></blockquote><p></p>
[QUOTE="jasin, post: 1852253, member: 7531"] Or just require that all the arcane duelist specials be used with arcane duelist weapons, which would be the ones for which proficiency is required by the class. But where's the fun in that? :D Tripping, I'm not so sure. I don't see people missing touch attacks much. Disarming, sure, but that's getting close to a one trick pony, something I dislike in many of the munchy builds you usually see on the forums. I like my twinked out characters to be all-around useful. No need for that, I think. You get surprise with Strike with no thought. You get two attacks (because of One strike, two cuts), the first of which is an iaijutsu strike. You win initiative (with your handy Init modifier of +21), sheathe your weapon as a move action, and get another two strikes, the first of which is an iaijutsu strike. Actually, when I played the iaijutsu master, we came to the conclusion that you're not technically flat-footed vs. invisible opponents, you're just denied your Dex modifier. Which means you cannot be iaijutsu'd by an invisible iaijustu master you know is there. Even if that's not correct by a strict reading of the rules, I think it's not unfair to limit iaijutsu to enemies that haven't acted yet. Once they have, they're in the clear, even if you become invisible or feint them or something like that. OTOH, we also ruled that an iaijutsu guy who wins initiative can ready to make an iaijutsu strike for whenever the opponent comes within reach. [/QUOTE]
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