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Liber Bestarius: The Book of Beasts
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<blockquote data-quote="Messageboard Golem" data-source="post: 2009910" data-attributes="member: 18387"><p><strong>By Steven Creech, Exec. Chairman d20 Magazine Rack</strong></p><p></p><p><strong>Sizing Up the Target</strong> </p><p><em>Liber Bestarius: The Book of Beasts</em> is from Eden Studios, a company best known for producing the licensed version of Buffy, the Vampire Slayer Roleplaying Game. This collection of monsters is laregely the brainchild of Matthew Colville, but he did receive some assistance from a talented group of contributors. Liber Bestarius is a 160-page hardcover that retails for $27.00.</p><p></p><p><strong>Critical Hits</strong> </p><p>This book is a collection of 61 new creatures that, while primarily intended for mini-settings (since many of the creatures relate to one another), can be adapated to fit any campaign with minimal work. Each entry is a little different than most monster books in that along with the regular stats, you also get information on level equivalence, known languages, background, physiology/habitat, PC suitability, useage, and occassionally a write-up for an "instant badass". </p><p></p><p><strong>Critical Hits</strong> </p><p>The inclusion of level equivalence (where the creature is the equivalent of a PC of the listed level), PC suitability (the usefulness and difficulty of the creature as a player character race), and useage (a short listing of plot hooks) help make this book more versatile. There are some new special abilties such as thaumivore (absorbs magical energy) and searign skin (inflicting divine fire damage). A "badass" entry is usually an advanced creature with the addition of class levels and equipment. For the most part, a badass is ready to be dropped into any campaign encounter. </p><p></p><p><strong>Critical Misses</strong> </p><p>One thing that would have been an improvement would have been the inclusion of a badass creature for every entry rather than a select few. The amount of open game content is substantial, but it would have been better to have opened everything up including descriptive text. Overall, there are few things I can really complain about. </p><p></p><p><strong>Coup de Grace</strong> </p><p>The collection, while certainly more on the alien appearance side, offers some solid alternatives to the usual monster fare. Most will fit into a fantasy campaign just fine, but personally, I see a great deal of these creatures being ideal for science fiction campaigns, especially those where characters regularly visit alien worlds (<em>Farscape, Traveller, Star Wars,</em> etc.). For the content, the price is slightly higher than most books of this type, but for GMs looking for alternatives that their players haven't committed to memory, it is worth examining.</p><p></p><p><span style="color: green"><strong>To see the graded evaluation of this product, go to <em>Fast Tracks</em> at <a href="http://www.d20zines.com" target="_blank">www.d20zines.com.</a></strong></span></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2009910, member: 18387"] [b]By Steven Creech, Exec. Chairman d20 Magazine Rack[/b] [b]Sizing Up the Target[/b] [i]Liber Bestarius: The Book of Beasts[/i] is from Eden Studios, a company best known for producing the licensed version of Buffy, the Vampire Slayer Roleplaying Game. This collection of monsters is laregely the brainchild of Matthew Colville, but he did receive some assistance from a talented group of contributors. Liber Bestarius is a 160-page hardcover that retails for $27.00. [b]Critical Hits[/b] This book is a collection of 61 new creatures that, while primarily intended for mini-settings (since many of the creatures relate to one another), can be adapated to fit any campaign with minimal work. Each entry is a little different than most monster books in that along with the regular stats, you also get information on level equivalence, known languages, background, physiology/habitat, PC suitability, useage, and occassionally a write-up for an "instant badass". [b]Critical Hits[/b] The inclusion of level equivalence (where the creature is the equivalent of a PC of the listed level), PC suitability (the usefulness and difficulty of the creature as a player character race), and useage (a short listing of plot hooks) help make this book more versatile. There are some new special abilties such as thaumivore (absorbs magical energy) and searign skin (inflicting divine fire damage). A "badass" entry is usually an advanced creature with the addition of class levels and equipment. For the most part, a badass is ready to be dropped into any campaign encounter. [b]Critical Misses[/b] One thing that would have been an improvement would have been the inclusion of a badass creature for every entry rather than a select few. The amount of open game content is substantial, but it would have been better to have opened everything up including descriptive text. Overall, there are few things I can really complain about. [b]Coup de Grace[/b] The collection, while certainly more on the alien appearance side, offers some solid alternatives to the usual monster fare. Most will fit into a fantasy campaign just fine, but personally, I see a great deal of these creatures being ideal for science fiction campaigns, especially those where characters regularly visit alien worlds ([i]Farscape, Traveller, Star Wars,[/i] etc.). For the content, the price is slightly higher than most books of this type, but for GMs looking for alternatives that their players haven't committed to memory, it is worth examining. [color=green][b]To see the graded evaluation of this product, go to [i]Fast Tracks[/i] at [url=http://www.d20zines.com]www.d20zines.com.[/url][/b][/color] [/QUOTE]
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