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Liber Sodalitas: Scions of the Holy Triad
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<blockquote data-quote="JBowtie" data-source="post: 2500732" data-attributes="member: 1810"><p><strong>Well-executed but not compelling</strong></p><p></p><p><em>Liber Sodalitas: Scions of the Holy Triad</em> is a 16-page PDF from Highmoon Media Productions. One page is dedicated the Open Gaming License. There is no index or table of contents. One is not really needed for such a short document, but would have been welcome.</p><p></p><p>The book describes an organization meant to be dropped into your campaign, and is part of a line of similar books.</p><p></p><p>I was quite favourably impressed by the production values. There were no glaring typos or other mistakes, the layout was attractive and easy to read. I've seen a number of the images in Mongoose Publishing products, but they did not detract in the slightest from the overall feel.</p><p></p><p>The organization in question, the Scions of the Holy Triad, is a religious order that believes in worshipping the gods of War, Fortune, and Protection as a single entity rather than as individuals.</p><p></p><p>Roughly a third of the book (5 pages) is devoted to detailing the history and background of the organization. It doubles as an example of how a heresy evolves into a viable offshoot of an established religion.</p><p></p><p>The next 5 pages cover the modern-day organization, including rules for joining and statting out four high-level NPCs (the current leaders, ranging from 14-18 level) and a "typical" member at sixth level (one level of the prestige class). They are well written but the high-level NPCs are not completely statted.</p><p></p><p>The remaining third covers the new mechanical rules. There is a new 5-level prestige class, the Triad Scion, a new feat, a new exotic weapon, and four new spells.</p><p></p><p>The new rules are the big weakness in this offering.</p><p></p><p>First there's the new feat (Triad Combat). For it to be effective, you need two allies who *also* have the feat to stay within 5 feet of you. Move apart for any reason and lose all benefits for the duration of the encounter. With Alertness and a high Dexterity in the prerequisites, it's just not worth giving up a feat slot for unless you really, really want to enter the prestige class.</p><p></p><p>Then there's the prestige class (Triad Scion). The bonuses are fairly weak given that you cannot take levels in the class until at least 6th level. The small selection of spells does not quite make up for it.</p><p></p><p>Last, we have the exotic weapon, the triskele. It is illustrated on the front page and appears to have been inspired by the movie "Krull" (or by the same original sources). It's a three-bladed star that can attack up to three targets at once and returns to the user when thrown. I find it a little overpowered as a non-magical weapon, but it could certainly be a cool signature weapon at higher levels.</p><p></p><p>A minor irritation is the insistence of the author on using the Greek pantheon throughout the text. It would have worked just as well (perhaps better) to simply use three generic gods. That said, the exact identity of the gods in question is pretty easy to ignore.</p><p></p><p>The four new spells and three new domains seem relatively balanced but aren't particularly flashy or interesting; two of the spells are just variants on existing spells to get around the alignment system.</p><p></p><p>Overall I have to say that while well-written and well-presented, I don't find the content particularly compelling. The weakness in the rules material is a deal-breaker for me, even at the low price point ($3.00 when I checked). However, I'd still be willing to consider other material from this publisher.</p></blockquote><p></p>
[QUOTE="JBowtie, post: 2500732, member: 1810"] [b]Well-executed but not compelling[/b] [I]Liber Sodalitas: Scions of the Holy Triad[/I] is a 16-page PDF from Highmoon Media Productions. One page is dedicated the Open Gaming License. There is no index or table of contents. One is not really needed for such a short document, but would have been welcome. The book describes an organization meant to be dropped into your campaign, and is part of a line of similar books. I was quite favourably impressed by the production values. There were no glaring typos or other mistakes, the layout was attractive and easy to read. I've seen a number of the images in Mongoose Publishing products, but they did not detract in the slightest from the overall feel. The organization in question, the Scions of the Holy Triad, is a religious order that believes in worshipping the gods of War, Fortune, and Protection as a single entity rather than as individuals. Roughly a third of the book (5 pages) is devoted to detailing the history and background of the organization. It doubles as an example of how a heresy evolves into a viable offshoot of an established religion. The next 5 pages cover the modern-day organization, including rules for joining and statting out four high-level NPCs (the current leaders, ranging from 14-18 level) and a "typical" member at sixth level (one level of the prestige class). They are well written but the high-level NPCs are not completely statted. The remaining third covers the new mechanical rules. There is a new 5-level prestige class, the Triad Scion, a new feat, a new exotic weapon, and four new spells. The new rules are the big weakness in this offering. First there's the new feat (Triad Combat). For it to be effective, you need two allies who *also* have the feat to stay within 5 feet of you. Move apart for any reason and lose all benefits for the duration of the encounter. With Alertness and a high Dexterity in the prerequisites, it's just not worth giving up a feat slot for unless you really, really want to enter the prestige class. Then there's the prestige class (Triad Scion). The bonuses are fairly weak given that you cannot take levels in the class until at least 6th level. The small selection of spells does not quite make up for it. Last, we have the exotic weapon, the triskele. It is illustrated on the front page and appears to have been inspired by the movie "Krull" (or by the same original sources). It's a three-bladed star that can attack up to three targets at once and returns to the user when thrown. I find it a little overpowered as a non-magical weapon, but it could certainly be a cool signature weapon at higher levels. A minor irritation is the insistence of the author on using the Greek pantheon throughout the text. It would have worked just as well (perhaps better) to simply use three generic gods. That said, the exact identity of the gods in question is pretty easy to ignore. The four new spells and three new domains seem relatively balanced but aren't particularly flashy or interesting; two of the spells are just variants on existing spells to get around the alignment system. Overall I have to say that while well-written and well-presented, I don't find the content particularly compelling. The weakness in the rules material is a deal-breaker for me, even at the low price point ($3.00 when I checked). However, I'd still be willing to consider other material from this publisher. [/QUOTE]
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