Zardnaar
Legend
So I'm doing a homebrew campaign based roughly on the City of the Spider Queen.
Set 100+ years later the Forces of Kurgoth Hellspawn rule the city and the temple of Lolth has been rebuilt dedicated to Kossuth.
The Bugbears/Gobbos etc I've refluffed as the fire cult from PotA. And a relative handful of fire giants.
There's a few dozen Drow left in the city.
The PCs have tracked down all the various surviving groups in the wilds of the Underdark. They have.
The party
Around 18 "monks"
Allied a few Vhaeranites around a 100. That they're struggling to feed.
Been promised a couple of hundred "reinforcements if they capture the city. Mostly non combatants.
They have the part 4 level 10 PCs, two priests of Vhaeraun and an illusionist.
They want to recapture the city the various factions in the city are not 100% united.
But they can't brute force it and even if they win can they get along with whoever is left. I'm leaning towards a scenario if they can kill the blackguard leaders they might be able to cut a deal enabling the Drow refugees to return.
Any ideas how to pull this off?
Set 100+ years later the Forces of Kurgoth Hellspawn rule the city and the temple of Lolth has been rebuilt dedicated to Kossuth.
The Bugbears/Gobbos etc I've refluffed as the fire cult from PotA. And a relative handful of fire giants.
There's a few dozen Drow left in the city.
The PCs have tracked down all the various surviving groups in the wilds of the Underdark. They have.
The party
Around 18 "monks"
Allied a few Vhaeranites around a 100. That they're struggling to feed.
Been promised a couple of hundred "reinforcements if they capture the city. Mostly non combatants.
They have the part 4 level 10 PCs, two priests of Vhaeraun and an illusionist.
They want to recapture the city the various factions in the city are not 100% united.
But they can't brute force it and even if they win can they get along with whoever is left. I'm leaning towards a scenario if they can kill the blackguard leaders they might be able to cut a deal enabling the Drow refugees to return.
Any ideas how to pull this off?