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Libris Mortis: Ghostly Grasp...
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<blockquote data-quote="RolandOfGilead" data-source="post: 2296496" data-attributes="member: 7140"><p>no comment? ok...well then this might draw your attention:</p><p> </p><p>Hist'isalavan</p><p>Evolved Shadow Sorceror 6/Fighter 1</p><p>Medium undead (Augmented) w/ Evolved template.</p><p>CR 11</p><p>Hit Dice 10d12 (64 hp)</p><p>Initiative: +2</p><p>Fly 40ft (Good) 8 squares</p><p>Armor Class: 19 (+3 dex, +6 deflection) or Armored 25(+8 Armor,+1 dex, +6 deflection)</p><p>Base Attack/Grapple: +5 / --</p><p>Attack: Incorporeal touch +8 Melee (1d6 str)</p><p> or +1 Greatsword +10 Melee (2d6+8)</p><p>Face/Reach: 5'/5'</p><p>Special Attacks: Create Spawn, Strength Damage, 1/day Cloudkill CL 10 DC 20)</p><p>Special Qualities: Fast healing 3,Darkvision 60'.+2 turn resistance,Incorporeal traits,Undead Traits.</p><p>Saves:Fort +5, Ref +6, Will +8</p><p>Abilities:</p><p>Str: *20* Dex: 17 Con -- Int 10 Wis 10 Cha 20 (+2 evolved, +2 shadow, 15 base, +1 level 4)</p><p>Skills: Hide +9 Listen +6 Spot +6 Search +4 Intimidate +12 Spellcraft +9 Knowledge Arcane +9</p><p>Feats: Silent spell, Still spell, Ghostly grasp, Necrotic reserve, (b) weapon focus (ray)</p><p>Spells: 6/8/6/4</p><p>0th (7) Mage hand, Ghost sound, Read Magic, Open/Close, Ray of Frost, Touch of Fatigue, Daze</p><p>1st (4) Ray of Enfeeblement, Unseen Servant,Charm Person, Sleep</p><p>2nd (2)Darkness, Summon Swarm</p><p>3rd (1) Tongues</p><p> </p><p>Permanent Spells:</p><p>Tongues </p><p> </p><p>This creature is the cohort of an 12th level lich. It started life as the lich's earthly apprentice, a somewhat innocent lad who would later be cast into the plane of shadow for the lich's amusement. Brought back from the brink, and bound to the lich's will. As an incorporeal creature, it can use ghostly grasp to inhabit and move a suit of armor, and carry a greatsword. Its power is great, its weapon is fear and magic. When it inhabits armor, the armor moves with a fluid grace.. seeming to float above the ground. He retains his own incorporeality even when in the armor, a fact many foes never pick up on. When he is close to defeat, his necrotic reserve kicks in, and he simply drops through the armor into the earth (100% cover) and waits to heal. This creature has been around as long as the lich itself, and through time and the judicious use of wishes, the creature has evolved to its present state.. it can speak common, can cast its spells etc.</p><p> </p><p>Basicly, its much like the witch king, but far less powerful spell wise. When in armor, it uses still spell on any spell it needs to. It uses ray of enfeeblement and touch of fatigue to further weaken enemies it plans to raise as shadowspawn.</p></blockquote><p></p>
[QUOTE="RolandOfGilead, post: 2296496, member: 7140"] no comment? ok...well then this might draw your attention: Hist'isalavan Evolved Shadow Sorceror 6/Fighter 1 Medium undead (Augmented) w/ Evolved template. CR 11 Hit Dice 10d12 (64 hp) Initiative: +2 Fly 40ft (Good) 8 squares Armor Class: 19 (+3 dex, +6 deflection) or Armored 25(+8 Armor,+1 dex, +6 deflection) Base Attack/Grapple: +5 / -- Attack: Incorporeal touch +8 Melee (1d6 str) or +1 Greatsword +10 Melee (2d6+8) Face/Reach: 5'/5' Special Attacks: Create Spawn, Strength Damage, 1/day Cloudkill CL 10 DC 20) Special Qualities: Fast healing 3,Darkvision 60'.+2 turn resistance,Incorporeal traits,Undead Traits. Saves:Fort +5, Ref +6, Will +8 Abilities: Str: *20* Dex: 17 Con -- Int 10 Wis 10 Cha 20 (+2 evolved, +2 shadow, 15 base, +1 level 4) Skills: Hide +9 Listen +6 Spot +6 Search +4 Intimidate +12 Spellcraft +9 Knowledge Arcane +9 Feats: Silent spell, Still spell, Ghostly grasp, Necrotic reserve, (b) weapon focus (ray) Spells: 6/8/6/4 0th (7) Mage hand, Ghost sound, Read Magic, Open/Close, Ray of Frost, Touch of Fatigue, Daze 1st (4) Ray of Enfeeblement, Unseen Servant,Charm Person, Sleep 2nd (2)Darkness, Summon Swarm 3rd (1) Tongues Permanent Spells: Tongues This creature is the cohort of an 12th level lich. It started life as the lich's earthly apprentice, a somewhat innocent lad who would later be cast into the plane of shadow for the lich's amusement. Brought back from the brink, and bound to the lich's will. As an incorporeal creature, it can use ghostly grasp to inhabit and move a suit of armor, and carry a greatsword. Its power is great, its weapon is fear and magic. When it inhabits armor, the armor moves with a fluid grace.. seeming to float above the ground. He retains his own incorporeality even when in the armor, a fact many foes never pick up on. When he is close to defeat, his necrotic reserve kicks in, and he simply drops through the armor into the earth (100% cover) and waits to heal. This creature has been around as long as the lich itself, and through time and the judicious use of wishes, the creature has evolved to its present state.. it can speak common, can cast its spells etc. Basicly, its much like the witch king, but far less powerful spell wise. When in armor, it uses still spell on any spell it needs to. It uses ray of enfeeblement and touch of fatigue to further weaken enemies it plans to raise as shadowspawn. [/QUOTE]
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