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Libris Mortis Problem?
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<blockquote data-quote="cmanos" data-source="post: 1900465" data-attributes="member: 25472"><p>lets build an Ogre Skeleton</p><p></p><p>first it changes to a Large Undead</p><p>Hit Dice change to 4d12+11</p><p></p><p>Natural Armor changes from +5 to +2, drop the hide armor, cause it's probably rotted off, Dex has changed giving no penalty, so AC is 11</p><p></p><p>Base attack will go to 1/2 it's hit dice...or +2</p><p></p><p>Gains Immunity to Cold (Ex)</p><p>Damage Reduction 5/Bludgeoning</p><p></p><p>Dex increases to 10...affecting its AC</p><p>No Con so no bonus HP...</p><p></p><p>Saves change to Fort +1, Ref +1, Will +3</p><p></p><p>Drop all Skills and Feats, Add improved Initiative</p><p></p><p>CR is based on HD and a 4 HD ogre skeleton would be CR2</p><p></p><p>Unless the spell specifically states he can raise Etting Skeletons, I'd say it summons something like the owlbear or the troll skeleton, both at CR2.</p></blockquote><p></p>
[QUOTE="cmanos, post: 1900465, member: 25472"] lets build an Ogre Skeleton first it changes to a Large Undead Hit Dice change to 4d12+11 Natural Armor changes from +5 to +2, drop the hide armor, cause it's probably rotted off, Dex has changed giving no penalty, so AC is 11 Base attack will go to 1/2 it's hit dice...or +2 Gains Immunity to Cold (Ex) Damage Reduction 5/Bludgeoning Dex increases to 10...affecting its AC No Con so no bonus HP... Saves change to Fort +1, Ref +1, Will +3 Drop all Skills and Feats, Add improved Initiative CR is based on HD and a 4 HD ogre skeleton would be CR2 Unless the spell specifically states he can raise Etting Skeletons, I'd say it summons something like the owlbear or the troll skeleton, both at CR2. [/QUOTE]
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Libris Mortis Problem?
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