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Libris Mortis - Skeleton & Zombie Variants
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<blockquote data-quote="Varianor Abroad" data-source="post: 2743860" data-attributes="member: 12425"><p>I'd handle this a couple ways. Either a variant (couple levels higher) <em>animate dead </em> spell or allow you to create "special" creatures with regular <em>animate dead </em> but less of them. For example, hunting zombies add +1/2 to the CR. So you would create 1/3 less zombies with animate dead, but they would be hunting zombies. </p><p></p><p>For flavor purposes though, I agree that specific organizations creating zombie and skeleton variants would be very cool. It lets the players instantly recognize a foe and it adds depth. If those variants are particularly powerful, that's where I'd introduce the higher level spell.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 2743860, member: 12425"] I'd handle this a couple ways. Either a variant (couple levels higher) [I]animate dead [/I] spell or allow you to create "special" creatures with regular [I]animate dead [/I] but less of them. For example, hunting zombies add +1/2 to the CR. So you would create 1/3 less zombies with animate dead, but they would be hunting zombies. For flavor purposes though, I agree that specific organizations creating zombie and skeleton variants would be very cool. It lets the players instantly recognize a foe and it adds depth. If those variants are particularly powerful, that's where I'd introduce the higher level spell. [/QUOTE]
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Libris Mortis - Skeleton & Zombie Variants
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