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Librum Equitis Vol. II
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<blockquote data-quote="Liolel" data-source="post: 2011046" data-attributes="member: 1766"><p>Overview: Librum Equitis 2 is a book of prestige class’s. There are 20 in total as well as 19 new spells and 8 new domains and a small scattering of other rules material including a chapter on Psionic Devices. I did not take the Psionic devices into account in my review as I do not have the Psionic handbook and would be hard for me to judge its use. It being a fairly old PDF is also 3.0 which is either a benefit or a strike against it depending on your game and in any case should be fairly easy to convert.</p><p></p><p>Chapter 1 is the 20 new prestige classes. There is a fair mixture of different types with some which make good villains while others are great for heroes. Each prestige class starts with a little bit of prose, and then a fairly lengthy description of the class as it would appear in game. It then goes into the standard prestige class details.</p><p></p><p> Bokor: The Bokor is a spellcasting prestige class focusing on curse’s which are delivered through voodoo dolls. Its main abilities are the ability to craft these dolls and cast various spells through them. It also over the course of 10 levels gains 7 spellcasting levels. It looks balanced but is not a class well suited for players. </p><p></p><p> Bone Archer: The bone archer is an archer the shoots arrows made of bone and uses necromantic magic through these arrows. They gain the ability to shoot special fletchings that work like spells, and gain a variety of different ones they can cast as the gain levels. Strangely there are no alignment restrictions which are my biggest quibble. Also by 10th level the class will have the ability to shoot 4 arrows a day which act as enervation spells so I’m a little leery of its balance.</p><p></p><p> Brotherhood of the Golden Blossom: This is a prestige class for lawful good monks and is a member of an organization focusing on fighting enemies of good. It is 5 levels and gains a number of abilities and a number of powerful ones that I would not want in my game like ignoring all damage reduction.</p><p></p><p> Children of The snake: This is a prestige class for those that convert to yunti faith. The class gains various snake related powers but nothing that catch’s my eye. Can’t really comment on the balance as it use’s psionics. </p><p></p><p> Circle of the Lute: Another organization based prestige class; this one focus’s on a bardic college and is focus on diplomacy according to the flavor text. The class gains a through scatter social abilities and a new spell list that works like a wizards. It seems a little on the weak side.</p><p></p><p> Earthbound: This is a dwarfen mage focusing on earth based spells. The abilities it gains are more flavor, its real power is in its new spell list, which although its only 5 levels of spells has some very powerful 5th level spells. I didn’t like this prestige class as it gives a new spell list to its followers who probably already have there own list. It fits the flavor but is a pain to manage two different lists. </p><p></p><p>Elite Cavalry: It’s a mounted combat based prestige class, not to different from many of the other ones on the same concept. It's just a boring concept to me.</p><p>Forge Singer: This is a divine prestige class, which gains bardic abilities. It is dwarfen in flavor and focus’s on abilities that would be useful in a forge.</p><p></p><p>Mad Tailor: This would be a good villain prestige class and is also a little disgusting. It focus’s on making constructs from living flesh. It gains the ability to make increasing powerful constructs and gains abilities that slowly make the mad tailor go insane. </p><p></p><p>Mind Thief: The mind thief is a solidly Psionic class. Do to my lack of experience with Psionic’s I will not review this class.</p><p></p><p> Order of Cordun: This is another organization based class and it is a unholy religious order. This is the military branch of the organization. It gains various abilities like sacrificing spell slots for extra attacks, and gaining a suit of living armor.</p><p></p><p>Riders of Duras: This is another mounted prestige class but if focuses on guarding the borders, and gains abilities that are more then just better mounted combat. Its an interesting class I must admit.</p><p></p><p>Sacred Paladin: This is a holy warrior prestige class for any god. It looks balanced and certainly has a good niche. Defiantly one of the better ones.</p><p></p><p>Siege Mage: An interesting prestige class this one is a mage focusing on sieges. It’s better for a npc then a pc in most campaigns, but it has some interesting abilities. It may be a little underpowered.</p><p></p><p>The Society of Heavenly Movements: This class focusing on the stars and planets in the sky. It gains new spells based on there studies and the ability to once a day cast a metamagic spell without paying a higher cost. Interesting concept not sure about the execution.</p><p></p><p>Timer: A Psionic prestige class, which for reason’s I’ve already made clear I’m not going to review.</p><p></p><p>Tribal Berserker: A prestige class for barbarians which focus on a were-beast oriented tribe. It has a nice execution. </p><p></p><p>Troll Hunter: A prestige class focusing on fighting trolls. I don’t like this for the concept is to narrow and the abilities don’t match the concept.</p><p></p><p>Venomous: A assassin focusing on using poison. It’s a nice prestige class for a villain and makes poison more powerful.</p><p></p><p>Weapon Cult Paragon: A clerical prestige class focusing on using the deities favored weapon. Has some interesting abilities but looks overpowered.</p><p></p><p>In conclusion: There is a nice selection of prestige class’s here. Some balance issues but a lot of interesting concepts. Its worth picking up but look the classes over carefully before you let a player have one.</p><p></p><p>Final Rating 4/5</p></blockquote><p></p>
[QUOTE="Liolel, post: 2011046, member: 1766"] Overview: Librum Equitis 2 is a book of prestige class’s. There are 20 in total as well as 19 new spells and 8 new domains and a small scattering of other rules material including a chapter on Psionic Devices. I did not take the Psionic devices into account in my review as I do not have the Psionic handbook and would be hard for me to judge its use. It being a fairly old PDF is also 3.0 which is either a benefit or a strike against it depending on your game and in any case should be fairly easy to convert. Chapter 1 is the 20 new prestige classes. There is a fair mixture of different types with some which make good villains while others are great for heroes. Each prestige class starts with a little bit of prose, and then a fairly lengthy description of the class as it would appear in game. It then goes into the standard prestige class details. Bokor: The Bokor is a spellcasting prestige class focusing on curse’s which are delivered through voodoo dolls. Its main abilities are the ability to craft these dolls and cast various spells through them. It also over the course of 10 levels gains 7 spellcasting levels. It looks balanced but is not a class well suited for players. Bone Archer: The bone archer is an archer the shoots arrows made of bone and uses necromantic magic through these arrows. They gain the ability to shoot special fletchings that work like spells, and gain a variety of different ones they can cast as the gain levels. Strangely there are no alignment restrictions which are my biggest quibble. Also by 10th level the class will have the ability to shoot 4 arrows a day which act as enervation spells so I’m a little leery of its balance. Brotherhood of the Golden Blossom: This is a prestige class for lawful good monks and is a member of an organization focusing on fighting enemies of good. It is 5 levels and gains a number of abilities and a number of powerful ones that I would not want in my game like ignoring all damage reduction. Children of The snake: This is a prestige class for those that convert to yunti faith. The class gains various snake related powers but nothing that catch’s my eye. Can’t really comment on the balance as it use’s psionics. Circle of the Lute: Another organization based prestige class; this one focus’s on a bardic college and is focus on diplomacy according to the flavor text. The class gains a through scatter social abilities and a new spell list that works like a wizards. It seems a little on the weak side. Earthbound: This is a dwarfen mage focusing on earth based spells. The abilities it gains are more flavor, its real power is in its new spell list, which although its only 5 levels of spells has some very powerful 5th level spells. I didn’t like this prestige class as it gives a new spell list to its followers who probably already have there own list. It fits the flavor but is a pain to manage two different lists. Elite Cavalry: It’s a mounted combat based prestige class, not to different from many of the other ones on the same concept. It's just a boring concept to me. Forge Singer: This is a divine prestige class, which gains bardic abilities. It is dwarfen in flavor and focus’s on abilities that would be useful in a forge. Mad Tailor: This would be a good villain prestige class and is also a little disgusting. It focus’s on making constructs from living flesh. It gains the ability to make increasing powerful constructs and gains abilities that slowly make the mad tailor go insane. Mind Thief: The mind thief is a solidly Psionic class. Do to my lack of experience with Psionic’s I will not review this class. Order of Cordun: This is another organization based class and it is a unholy religious order. This is the military branch of the organization. It gains various abilities like sacrificing spell slots for extra attacks, and gaining a suit of living armor. Riders of Duras: This is another mounted prestige class but if focuses on guarding the borders, and gains abilities that are more then just better mounted combat. Its an interesting class I must admit. Sacred Paladin: This is a holy warrior prestige class for any god. It looks balanced and certainly has a good niche. Defiantly one of the better ones. Siege Mage: An interesting prestige class this one is a mage focusing on sieges. It’s better for a npc then a pc in most campaigns, but it has some interesting abilities. It may be a little underpowered. The Society of Heavenly Movements: This class focusing on the stars and planets in the sky. It gains new spells based on there studies and the ability to once a day cast a metamagic spell without paying a higher cost. Interesting concept not sure about the execution. Timer: A Psionic prestige class, which for reason’s I’ve already made clear I’m not going to review. Tribal Berserker: A prestige class for barbarians which focus on a were-beast oriented tribe. It has a nice execution. Troll Hunter: A prestige class focusing on fighting trolls. I don’t like this for the concept is to narrow and the abilities don’t match the concept. Venomous: A assassin focusing on using poison. It’s a nice prestige class for a villain and makes poison more powerful. Weapon Cult Paragon: A clerical prestige class focusing on using the deities favored weapon. Has some interesting abilities but looks overpowered. In conclusion: There is a nice selection of prestige class’s here. Some balance issues but a lot of interesting concepts. Its worth picking up but look the classes over carefully before you let a player have one. Final Rating 4/5 [/QUOTE]
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