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License wars: d20/OGL or OGL-only
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<blockquote data-quote="HalWhitewyrm" data-source="post: 250593" data-attributes="member: 4046"><p><strong>Re: Re: License wars: d20/OGL or OGL-only</strong></p><p></p><p></p><p></p><p>For one thing not have a modern espeionage game refer back to a book that is all about pseudo-medieval fantasy in order to get the basic building blocks.</p><p>I just feel that Spycraft is a game that would have benefited even more from having a cohesive, all-in-one-book-and-one-voice rules system tailored from start to finish to its specifications instead of having espionage "dresses" for the fantasy "body". When I look in the book, under classes, and in the first few sentences it tells me, paraphrasing: "Go take a look at the D&D book, see the classes there? Forget them, these are the ones we use." I think it would have been so much better, both in terms of convenience for the new Spycraft player and for the sense of atmosphere being created if all the relevant info had been presented right there and then. As it is, I am constantly being referenced (either physically--as in, go get the book and read X--or mentally--as in, I don't haev to read the book cause I know the rules already but I know them from a fantasy standpoint) to a book written for a completely different theme and atmosphere which simply breaks apart the sense of immersion in the new universe these writers worked so hard to create.</p><p></p><p></p><p>Which is all more a testament to the writers than anything else. But let's face it, this was added work that was, technically, not needed.</p><p></p><p></p><p>Which is cool, I am not looking to sway your opinion; that's simply how I see it.</p><p>As far as WW and EverQuest, we'll indeed see. Regardless of, this will be the first major product released without adherence to the d20 license but still fully compatible with D&D. That has it's pros and cons, so I guess it is a toss-up. I still get 300+ pages of OGC, so I am happy either way.</p></blockquote><p></p>
[QUOTE="HalWhitewyrm, post: 250593, member: 4046"] [b]Re: Re: License wars: d20/OGL or OGL-only[/b] For one thing not have a modern espeionage game refer back to a book that is all about pseudo-medieval fantasy in order to get the basic building blocks. I just feel that Spycraft is a game that would have benefited even more from having a cohesive, all-in-one-book-and-one-voice rules system tailored from start to finish to its specifications instead of having espionage "dresses" for the fantasy "body". When I look in the book, under classes, and in the first few sentences it tells me, paraphrasing: "Go take a look at the D&D book, see the classes there? Forget them, these are the ones we use." I think it would have been so much better, both in terms of convenience for the new Spycraft player and for the sense of atmosphere being created if all the relevant info had been presented right there and then. As it is, I am constantly being referenced (either physically--as in, go get the book and read X--or mentally--as in, I don't haev to read the book cause I know the rules already but I know them from a fantasy standpoint) to a book written for a completely different theme and atmosphere which simply breaks apart the sense of immersion in the new universe these writers worked so hard to create. Which is all more a testament to the writers than anything else. But let's face it, this was added work that was, technically, not needed. Which is cool, I am not looking to sway your opinion; that's simply how I see it. As far as WW and EverQuest, we'll indeed see. Regardless of, this will be the first major product released without adherence to the d20 license but still fully compatible with D&D. That has it's pros and cons, so I guess it is a toss-up. I still get 300+ pages of OGC, so I am happy either way. [/QUOTE]
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