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<blockquote data-quote="Ranger REG" data-source="post: 778514" data-attributes="member: 533"><p>While a licensed game is sure to attract not just gamers but fans of a particular brand (what better way to get into the RPG hobby than with something you like?), sometimes it is not a sure thing.</p><p></p><p>Plus, with all licenses, it is temporary and at the whim of the IP owner/holder. As we've seen in past few years, license can be expired and transferred to another company. In the end, it's up to the business who once hold the license to come up with something of their own IP (Wizards' <em>Magic: The Gathering</em>) or acquired it (Wizards' acquisition of <em>Dungeons & Dragons</em>).</p><p></p><p>For Mongoose, they got their <em>d20</em> supplement lines, plus they're coming up with their own mecha-based game, <em>Armaggedon: 2089.</em></p><p></p><p>Green Ronin already have <em>Mutants & Masterminds</em> of which is going to be the base ruleset for <em>Nocturnals</em> product line.</p><p></p><p>Eden Studios got a lot of original IPs, from <em>Witchcraft</em> to <em>Conspiracy X.</em></p><p></p><p>And of course, GOO have their very popular IPs: <em>Big Eye, Small Mouth</em> and <em>Silver Age Sentinels.</em></p><p></p><p>Some companies I'm concerned about such as Decipher, whose products are all license-based; nothing original of their own.</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 778514, member: 533"] While a licensed game is sure to attract not just gamers but fans of a particular brand (what better way to get into the RPG hobby than with something you like?), sometimes it is not a sure thing. Plus, with all licenses, it is temporary and at the whim of the IP owner/holder. As we've seen in past few years, license can be expired and transferred to another company. In the end, it's up to the business who once hold the license to come up with something of their own IP (Wizards' [i]Magic: The Gathering[/i]) or acquired it (Wizards' acquisition of [i]Dungeons & Dragons[/i]). For Mongoose, they got their [i]d20[/i] supplement lines, plus they're coming up with their own mecha-based game, [i]Armaggedon: 2089.[/i] Green Ronin already have [i]Mutants & Masterminds[/i] of which is going to be the base ruleset for [i]Nocturnals[/i] product line. Eden Studios got a lot of original IPs, from [i]Witchcraft[/i] to [i]Conspiracy X.[/i] And of course, GOO have their very popular IPs: [i]Big Eye, Small Mouth[/i] and [i]Silver Age Sentinels.[/i] Some companies I'm concerned about such as Decipher, whose products are all license-based; nothing original of their own. [/QUOTE]
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