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Licensed Role-Playing Games: Threat Or Menace?
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 7720556" data-attributes="member: 53082"><p>Well I'll be that guy then: Dallas was not the first licensed RPG. Heritage had a Trek license in the late 70's, along with a John Carter of Mars game too. Wiki with details here:</p><p><a href="https://en.wikipedia.org/wiki/Star_Trek:_Adventure_Gaming_in_the_Final_Frontier" target="_blank">https://en.wikipedia.org/wiki/Star_Trek:_Adventure_Gaming_in_the_Final_Frontier</a></p><p></p><p>As far as the rest, I get not <em>liking </em>a setting, sure, but to say you can't play in the Realms or Star Wars or Star Trek because it's all been done and then you're counter-example is to play in the <em>Marvel Universe</em>? And then add in the second most-documented gaming universe - that of Rifts? Really?</p><p></p><p>Star Trek: As someone mentioned above there are many ships in the fleet, lots of interesting things happening in the galaxy, and multiple eras to play them in. You don't even have to play as show-standard Federation types if you want to get even more different than the original premise. </p><p></p><p>The Realms: Who cares? Every DM running a Realms game is running a separate, parallel universe. Yours doesn't have to match up to novels you've never read. Why would you let a know-it-all player ruin a game for a whole group? Traveller RPG discussions commonly address the concept "IMTU" - In My Traveller Universe - I feel everyone would benefit if this became a more commonly used thing in RPG discussions.</p><p></p><p>Star Wars: If I had a dollar for every time I have heard this ... If the big story has already been told how do they crank out those novels ... and video games ... and comic books? </p><p></p><p>Exhibit C - Clone Wars: There's five seasons of war stories that fit in between Episode 2 and Episode 3 and cover a whole bunch of different characters and their various adventures.</p><p></p><p>Exhibit B - Rebels: Three seasons of stories set in between Episode 3 and Episode 4 that focus on one group doing their part to interfere with the Empire. It's a perfect example of how one could run a campaign that is not tied to a bunch of bigtime movie characters.</p><p></p><p>Exhibit A - Rogue One: Look, a story that ties in to big events with a huge impact where none of the main (rebel) characters meet a Skywalker at any point! No one blows up a Death Star! Yet there are clearly interesting and important things out there to be done! It's another great outline for a short campaign.</p><p></p><p>Again, I totally get it if someone doesn't want to play in a given setting because they just don't like it. But to say "the cool stuff has already been done" is misguided at best. Do you really think there's only one story worth telling in an entire universe? I find that's almost never true.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 7720556, member: 53082"] Well I'll be that guy then: Dallas was not the first licensed RPG. Heritage had a Trek license in the late 70's, along with a John Carter of Mars game too. Wiki with details here: [URL]https://en.wikipedia.org/wiki/Star_Trek:_Adventure_Gaming_in_the_Final_Frontier[/URL] As far as the rest, I get not [I]liking [/I]a setting, sure, but to say you can't play in the Realms or Star Wars or Star Trek because it's all been done and then you're counter-example is to play in the [I]Marvel Universe[/I]? And then add in the second most-documented gaming universe - that of Rifts? Really? Star Trek: As someone mentioned above there are many ships in the fleet, lots of interesting things happening in the galaxy, and multiple eras to play them in. You don't even have to play as show-standard Federation types if you want to get even more different than the original premise. The Realms: Who cares? Every DM running a Realms game is running a separate, parallel universe. Yours doesn't have to match up to novels you've never read. Why would you let a know-it-all player ruin a game for a whole group? Traveller RPG discussions commonly address the concept "IMTU" - In My Traveller Universe - I feel everyone would benefit if this became a more commonly used thing in RPG discussions. Star Wars: If I had a dollar for every time I have heard this ... If the big story has already been told how do they crank out those novels ... and video games ... and comic books? Exhibit C - Clone Wars: There's five seasons of war stories that fit in between Episode 2 and Episode 3 and cover a whole bunch of different characters and their various adventures. Exhibit B - Rebels: Three seasons of stories set in between Episode 3 and Episode 4 that focus on one group doing their part to interfere with the Empire. It's a perfect example of how one could run a campaign that is not tied to a bunch of bigtime movie characters. Exhibit A - Rogue One: Look, a story that ties in to big events with a huge impact where none of the main (rebel) characters meet a Skywalker at any point! No one blows up a Death Star! Yet there are clearly interesting and important things out there to be done! It's another great outline for a short campaign. Again, I totally get it if someone doesn't want to play in a given setting because they just don't like it. But to say "the cool stuff has already been done" is misguided at best. Do you really think there's only one story worth telling in an entire universe? I find that's almost never true. [/QUOTE]
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