Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Licensed Role-Playing Games: Threat Or Menace?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doctor Futurity" data-source="post: 7720644" data-attributes="member: 10738"><p>What you're saying is that this type of game doesn't work for you. That's completely understandable. There are games that provide for very minimal settings, or nothing at all. For example, if you want to get in to a SF RPG, here's my scale on setting/rules from 1-10 for each for the following games:</p><p></p><p><strong>White Star</strong> Setting 2, Rules 2 (White Star gives you a "idea" of a setting and a short intro to a sample region of space, but is built entirely as a rules lite OSR toolkit game to make your own thing)</p><p><strong>Traveller</strong> Setting 5, Rules 5 (Traveller gives you a "concept" for how it works and enforces that with the rules, but the base game doesn't require expansive or really any knowledge of how the Imperium works, merely that your universe operate using the world generation rules as provided, and assume some basline of humanocentrism....that's it.)</p><p><strong>Fading Suns</strong> Setting 9, Rules 6 (Fading Suns was an example for me of a deep setting and average system, but I never had time to dive deeply into it enough to run or play)</p><p><strong>Star Trek (Decipher)</strong> Setting 8, Rules 6 (Star Trek requires at least understanding how the shows work. If you have watched a season or two of any Trek show you know enough to run some games....but the more you know the richer the experience, so not a good choice if you are looking for freedom from defined settings)</p><p><strong>Star Wars RPG</strong> (any of them pretty much) Setting 7, Rules 4-6 (Star Wars only requires familiarity with the films. Anything else is "extra" but if you've seen the films and understand the concepts in them, you know enough to do Star Trek. Rabid fans are divided because the old canon is "out" and the new canon is young and fresh and relatively lite so far.....which ironically makes it an easy time to jump in. However the current books being done by Fantasy Flight are far too laborious for my tastes, and I am not a fan of their dice mechanics.....but if someone wants to play this game, and likes the movies, it is not hard to dive in to. However, if reading a 300 page rulebook sounds like a chore, and you do not want to learn more than the movies have to offer, then obviously you shouldn't try playing this)</p><p><strong>Dark Heresy</strong> Setting 10 Rules 7 (Played it, had little real understanding of the universe beyond what the GM relayed to me but he did a great job and I had a fun time even though I have no idea what was going on outside of the moment, and no inclination to pursue understanding this weird universe any further)</p><p></p><p>These are all hobby games, RPGs, and some are well supported with lots of books and novels. People who want a hobby with an investment can find a lot if they so choose, but its absolutely not necessary. I really enjoyed Star Trek when Decipher did the game long, long ago......but I have since moved on and am unwilling to consider the new Star Trek game, I just don't have the time to feel like I can do it "right." So I completely understand the concept of wanting a low investment experience, which is why my preferred RPGs these days are Traveller and White Star. But damn, I do love Star Wars and I would totally run it if I wasn't so not in to the mechanics of the FFG editions.</p><p></p><p>EDIT: I am starting at zero with a ruleset, by the way: Symbaroum, a Swedish fantasy RPG with a dark/Tolkienesque element is a really interesting game with a very well defined setting. I have been reading through it carefully to prepare for when I run it later this year, but due to limited time figure it may take me a couple months to prep correctly. I'm choosing to do this because I like it, and I like reading things I enjoy, and want the challenge of learning the system and setting. I would not do this for some game I was not in to, such as any of the 40K Warhammer RPGs (which as indicated above I will play with a good GM, but not invest in at all).</p><p></p><p>The point being: every game has a learning curve and a level of investment. Yours may be more along the lines of what a compact FATE game or OSR title offers, but others enjoy diving into the deep end of the pool and seeing what they can learn. We all started from "zero knowledge" of these properties at some point, and then became knowledgeable fans.....no one came with a priori knowledge of their favorite setting, trust me. This is okay, there is nothing wrong with this. You just need to find the level of challenge and interest in the game you want to learn to like, and then commit. Or not. Plenty of entertainment out there requires far, far less commitment than this hobby does.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 7720644, member: 10738"] What you're saying is that this type of game doesn't work for you. That's completely understandable. There are games that provide for very minimal settings, or nothing at all. For example, if you want to get in to a SF RPG, here's my scale on setting/rules from 1-10 for each for the following games: [B]White Star[/B] Setting 2, Rules 2 (White Star gives you a "idea" of a setting and a short intro to a sample region of space, but is built entirely as a rules lite OSR toolkit game to make your own thing) [B]Traveller[/B] Setting 5, Rules 5 (Traveller gives you a "concept" for how it works and enforces that with the rules, but the base game doesn't require expansive or really any knowledge of how the Imperium works, merely that your universe operate using the world generation rules as provided, and assume some basline of humanocentrism....that's it.) [B]Fading Suns[/B] Setting 9, Rules 6 (Fading Suns was an example for me of a deep setting and average system, but I never had time to dive deeply into it enough to run or play) [B]Star Trek (Decipher)[/B] Setting 8, Rules 6 (Star Trek requires at least understanding how the shows work. If you have watched a season or two of any Trek show you know enough to run some games....but the more you know the richer the experience, so not a good choice if you are looking for freedom from defined settings) [B]Star Wars RPG[/B] (any of them pretty much) Setting 7, Rules 4-6 (Star Wars only requires familiarity with the films. Anything else is "extra" but if you've seen the films and understand the concepts in them, you know enough to do Star Trek. Rabid fans are divided because the old canon is "out" and the new canon is young and fresh and relatively lite so far.....which ironically makes it an easy time to jump in. However the current books being done by Fantasy Flight are far too laborious for my tastes, and I am not a fan of their dice mechanics.....but if someone wants to play this game, and likes the movies, it is not hard to dive in to. However, if reading a 300 page rulebook sounds like a chore, and you do not want to learn more than the movies have to offer, then obviously you shouldn't try playing this) [B]Dark Heresy[/B] Setting 10 Rules 7 (Played it, had little real understanding of the universe beyond what the GM relayed to me but he did a great job and I had a fun time even though I have no idea what was going on outside of the moment, and no inclination to pursue understanding this weird universe any further) These are all hobby games, RPGs, and some are well supported with lots of books and novels. People who want a hobby with an investment can find a lot if they so choose, but its absolutely not necessary. I really enjoyed Star Trek when Decipher did the game long, long ago......but I have since moved on and am unwilling to consider the new Star Trek game, I just don't have the time to feel like I can do it "right." So I completely understand the concept of wanting a low investment experience, which is why my preferred RPGs these days are Traveller and White Star. But damn, I do love Star Wars and I would totally run it if I wasn't so not in to the mechanics of the FFG editions. EDIT: I am starting at zero with a ruleset, by the way: Symbaroum, a Swedish fantasy RPG with a dark/Tolkienesque element is a really interesting game with a very well defined setting. I have been reading through it carefully to prepare for when I run it later this year, but due to limited time figure it may take me a couple months to prep correctly. I'm choosing to do this because I like it, and I like reading things I enjoy, and want the challenge of learning the system and setting. I would not do this for some game I was not in to, such as any of the 40K Warhammer RPGs (which as indicated above I will play with a good GM, but not invest in at all). The point being: every game has a learning curve and a level of investment. Yours may be more along the lines of what a compact FATE game or OSR title offers, but others enjoy diving into the deep end of the pool and seeing what they can learn. We all started from "zero knowledge" of these properties at some point, and then became knowledgeable fans.....no one came with a priori knowledge of their favorite setting, trust me. This is okay, there is nothing wrong with this. You just need to find the level of challenge and interest in the game you want to learn to like, and then commit. Or not. Plenty of entertainment out there requires far, far less commitment than this hobby does. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Licensed Role-Playing Games: Threat Or Menace?
Top