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Licensed Role-Playing Games: Threat Or Menace?
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<blockquote data-quote="Doctor Futurity" data-source="post: 7720909" data-attributes="member: 10738"><p>Sure, I agree....but no one made that argument. My argument was for a game that did involve the Star Wars tropes....just not emulating the movies, which was an argument you made early on as the only honest form of recognizing the IP. </p><p></p><p></p><p></p><p>Lack of familiarity with a setting in a given period is not the same as a representation of that setting being inaccurate. Likewise, to counter your example above, none of your example can work without having the Forgotten Realms' body of lore to draw from in the first place. Mystra, Bane, Undermountain and other pieces of the setting exist because of the Forgotten Realms, and interestingly can and do exist as part of the greater D&D cosmology at large. I've used Undermountain as a non-FR module, for example. It wasn't "FR" by any stretch, being in my own world, but it remained familiar to the players because it was part of "D&D" thematically. There are layers of familiarity here, and your example shows that you can use pieces of the whole without being a precise emulation. Now, if your goal is "precise emulation" then I think you will in fact be disappointed to find that this is actually impossible, and that no amount of familiarity with the setting can get you to that point. Arguably, the published FR we know isn't even accurate, as it is riddled with contradictions, continuity errors, and absolutely deviates dramatically from THE Forgotten Realms as run by Ed Greenwood.</p><p> </p><p></p><p></p><p>The important question is: are you arguing this point for your own sake (in other words, do you recognize that this is a classic YMMV situation?) Or are you really trying to convince people like myself that your feeling about worlds and world building is correct when it comes to lore-heavy IPs? Just curious. To contrast (but not to fight about it) I love GRRM and his series and feel it is the only decent fantasy fiction I've read in the last twenty years.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 7720909, member: 10738"] Sure, I agree....but no one made that argument. My argument was for a game that did involve the Star Wars tropes....just not emulating the movies, which was an argument you made early on as the only honest form of recognizing the IP. Lack of familiarity with a setting in a given period is not the same as a representation of that setting being inaccurate. Likewise, to counter your example above, none of your example can work without having the Forgotten Realms' body of lore to draw from in the first place. Mystra, Bane, Undermountain and other pieces of the setting exist because of the Forgotten Realms, and interestingly can and do exist as part of the greater D&D cosmology at large. I've used Undermountain as a non-FR module, for example. It wasn't "FR" by any stretch, being in my own world, but it remained familiar to the players because it was part of "D&D" thematically. There are layers of familiarity here, and your example shows that you can use pieces of the whole without being a precise emulation. Now, if your goal is "precise emulation" then I think you will in fact be disappointed to find that this is actually impossible, and that no amount of familiarity with the setting can get you to that point. Arguably, the published FR we know isn't even accurate, as it is riddled with contradictions, continuity errors, and absolutely deviates dramatically from THE Forgotten Realms as run by Ed Greenwood. The important question is: are you arguing this point for your own sake (in other words, do you recognize that this is a classic YMMV situation?) Or are you really trying to convince people like myself that your feeling about worlds and world building is correct when it comes to lore-heavy IPs? Just curious. To contrast (but not to fight about it) I love GRRM and his series and feel it is the only decent fantasy fiction I've read in the last twenty years. [/QUOTE]
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