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Licensed Role-Playing Games: Threat Or Menace?
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<blockquote data-quote="Majestic" data-source="post: 7721094" data-attributes="member: 38225"><p>I've done quite a bit of role-playing in five different decades, and have a ton of experience both creating settings whole-cloth and using established ones. To me I don't get the "but the Death Star has been blown up!" logic. To me that makes as much sense as saying "I went to a basketball game once, and saw the basket go through the hoop once; there's never a reason for me to watch or play that game ever again!".</p><p></p><p>Just to give one example, I've played (and GMd) a ton of the WEG Star Wars d6 game. I also play in a Star Wars FFG ongoing campaign, and have played the d20 and Saga versions. Last year, a friend ran a D&D 5E game at our local con where it turned out we were (unbeknownst to us) actually playing in the SW universe (it was brilliant!). Another ongoing, once a year at a convention event had a different GM running a huge group of us as part of 'Bandit Squadron', where we were all rough-around-the-edges Rebels and affiliates who were doing stuff "on the edges" of the stories from the movies (along with the Zahn trilogy). This year I played in two different convention games, the first with (mostly) strangers (d6) and the second where we all played Rebels (FFG), both completely unrelated to any campaign. In <em>all of those sessions</em>, literally hundreds (if not thousands) of hours of game-play, there was never an attempt to blow up a Death Star. Yet we had countless hours of running into strange creatures, shooting stormtroopers, playing Jedi, interacting with droids, and flying starships at breakneck speed in a familiar galaxy far, far away.</p><p></p><p>I've played games and systems where sometimes it is in an established (or licensed) universe, and other times it was completely homebrew. For example, I've played in a Marvel Heroic Roleplaying campaign where we had completely self-created heroes. No established Marvel characters or setting, just using the MHR system. I've also run the game in a campaign where people played the Marvel PC characters in the Marvel Universe setting. In both cases, the game plays exactly the same!</p><p></p><p>In all those decades of play, I have never once had a player argue with a GM over some established canon. It just <em>doesn't generally happen</em>!</p><p></p><p>If it's not your cup of tea, that's cool. But to suggest it's ever badwrongfun, because of hypotheticals that don't actually end up being an actual 'thing' is pretty ridiculous, IMV.</p><p></p><p></p><p></p><p>I've just quoted this snippet, but I completely and wholeheartedly agree with this entire post by <strong>Lord_Blacksteel</strong>.</p></blockquote><p></p>
[QUOTE="Majestic, post: 7721094, member: 38225"] I've done quite a bit of role-playing in five different decades, and have a ton of experience both creating settings whole-cloth and using established ones. To me I don't get the "but the Death Star has been blown up!" logic. To me that makes as much sense as saying "I went to a basketball game once, and saw the basket go through the hoop once; there's never a reason for me to watch or play that game ever again!". Just to give one example, I've played (and GMd) a ton of the WEG Star Wars d6 game. I also play in a Star Wars FFG ongoing campaign, and have played the d20 and Saga versions. Last year, a friend ran a D&D 5E game at our local con where it turned out we were (unbeknownst to us) actually playing in the SW universe (it was brilliant!). Another ongoing, once a year at a convention event had a different GM running a huge group of us as part of 'Bandit Squadron', where we were all rough-around-the-edges Rebels and affiliates who were doing stuff "on the edges" of the stories from the movies (along with the Zahn trilogy). This year I played in two different convention games, the first with (mostly) strangers (d6) and the second where we all played Rebels (FFG), both completely unrelated to any campaign. In [I]all of those sessions[/I], literally hundreds (if not thousands) of hours of game-play, there was never an attempt to blow up a Death Star. Yet we had countless hours of running into strange creatures, shooting stormtroopers, playing Jedi, interacting with droids, and flying starships at breakneck speed in a familiar galaxy far, far away. I've played games and systems where sometimes it is in an established (or licensed) universe, and other times it was completely homebrew. For example, I've played in a Marvel Heroic Roleplaying campaign where we had completely self-created heroes. No established Marvel characters or setting, just using the MHR system. I've also run the game in a campaign where people played the Marvel PC characters in the Marvel Universe setting. In both cases, the game plays exactly the same! In all those decades of play, I have never once had a player argue with a GM over some established canon. It just [I]doesn't generally happen[/I]! If it's not your cup of tea, that's cool. But to suggest it's ever badwrongfun, because of hypotheticals that don't actually end up being an actual 'thing' is pretty ridiculous, IMV. I've just quoted this snippet, but I completely and wholeheartedly agree with this entire post by [B]Lord_Blacksteel[/B]. [/QUOTE]
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