Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Licensing, OGL and Getting D&D Compatible Publishers Involved
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6191129" data-attributes="member: 42582"><p>A trademark is (by definition) a sign. A (representation of a) rule is also a sign (or collection of signs eg E = MC^2). I don't see any reason in principle why the expression of a rule by a sign couldn't be used as a trademark - WotC's d20 logo is getting pretty close to this, for instance.</p><p></p><p>Knowing nothing more of the case that was has been posted on this thread, what you have said here give me the impression that the publisher of the infringing game was using different code - and thereby trying to avoid copyright infringement - while delivering an identical play experience to the end user. Is that correct? And if so, is the idea of "look and feel" in the case then related to this contrast - which arises in the computing case - between code and end user experience?</p><p></p><p>If the Tetris decision is related to peculariaties of computing - and the contrast between code and user experience - then it's not clear to me what, if any, its implications would be for very different modes of gaming in which the end users themselves apply the rules. Hence my question above to S'mon.</p><p></p><p>Isn't copyright law, in the US at least, predominantly a statutory body of law? I assume that we are talking about judicial interpretation of a copyright statute, rather than common law.</p><p></p><p></p><p>For what it's worth, my intuition is that armour class, hit points and movement rate as numerical representations of hardness, toughness and distance per unit of time would be like the non-copyrightable examples that S'mon gives. But that having AC 9 or AC 10 = unarmoured, and AC 3 = plate mail, etc, might be closer to the example of "number of game pieces" and hence copyrightable.</p><p></p><p>My feeling is that the description of a human being as characterised by six stats STR INT WIS DEX CON CHA might be in a similar category.</p><p></p><p>And the D&D alignment system strikes me as not just "look and feel" but itself a substantive story element from which similar game elements in other games could be fairly said to have been derived. (The idea of alignment wouldn't be like this, but I would have thought you would have to use different alignments.)</p><p></p><p>S'mon, any thoughts on how far off target I am in the above?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6191129, member: 42582"] A trademark is (by definition) a sign. A (representation of a) rule is also a sign (or collection of signs eg E = MC^2). I don't see any reason in principle why the expression of a rule by a sign couldn't be used as a trademark - WotC's d20 logo is getting pretty close to this, for instance. Knowing nothing more of the case that was has been posted on this thread, what you have said here give me the impression that the publisher of the infringing game was using different code - and thereby trying to avoid copyright infringement - while delivering an identical play experience to the end user. Is that correct? And if so, is the idea of "look and feel" in the case then related to this contrast - which arises in the computing case - between code and end user experience? If the Tetris decision is related to peculariaties of computing - and the contrast between code and user experience - then it's not clear to me what, if any, its implications would be for very different modes of gaming in which the end users themselves apply the rules. Hence my question above to S'mon. Isn't copyright law, in the US at least, predominantly a statutory body of law? I assume that we are talking about judicial interpretation of a copyright statute, rather than common law. For what it's worth, my intuition is that armour class, hit points and movement rate as numerical representations of hardness, toughness and distance per unit of time would be like the non-copyrightable examples that S'mon gives. But that having AC 9 or AC 10 = unarmoured, and AC 3 = plate mail, etc, might be closer to the example of "number of game pieces" and hence copyrightable. My feeling is that the description of a human being as characterised by six stats STR INT WIS DEX CON CHA might be in a similar category. And the D&D alignment system strikes me as not just "look and feel" but itself a substantive story element from which similar game elements in other games could be fairly said to have been derived. (The idea of alignment wouldn't be like this, but I would have thought you would have to use different alignments.) S'mon, any thoughts on how far off target I am in the above? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Licensing, OGL and Getting D&D Compatible Publishers Involved
Top