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Licensing, OGL and Getting D&D Compatible Publishers Involved
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<blockquote data-quote="Wicht" data-source="post: 6193834" data-attributes="member: 221"><p>Open. Definitely. Because </p><p>1) As a gamer and a game designer, I want a game to be played. That's the real mark of success.</p><p></p><p>2) As a gamer and a game designer, I want the game experience to be the best possible for all involved. If I have a hand in that then I am satisfied, regardless of whether someone else has a hand in improving the experience. Boardgamers nd board game designers understand this already, pretty well, and I think the OGL is going to facilitate the same mentality moving more heavily into the RPG game community. The game Dominion was groundbreaking and soon spawned many deck-building offspring which used the same, relatively new mechanic of building a deck while you play. Many of these are superior games. That does not diminish Dominion, which provided the mechanic, but rather cements its legacy. One recently released game, Trains, is virtually identical to Dominion, but it adds a board to the mix. Board games do this all the time, taking mechanics from other games and finding new ways to thematically use them. The OGL allows the same innovation in RPGS, building off the work of others and thats a good thing for games and gaming, not a bad thing.</p><p></p><p>3) As a Christian, I believe it is better to give than to receive. If my success can help others be more successful, I am thankful for the opportunity to contribute to their success.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6193834, member: 221"] Open. Definitely. Because 1) As a gamer and a game designer, I want a game to be played. That's the real mark of success. 2) As a gamer and a game designer, I want the game experience to be the best possible for all involved. If I have a hand in that then I am satisfied, regardless of whether someone else has a hand in improving the experience. Boardgamers nd board game designers understand this already, pretty well, and I think the OGL is going to facilitate the same mentality moving more heavily into the RPG game community. The game Dominion was groundbreaking and soon spawned many deck-building offspring which used the same, relatively new mechanic of building a deck while you play. Many of these are superior games. That does not diminish Dominion, which provided the mechanic, but rather cements its legacy. One recently released game, Trains, is virtually identical to Dominion, but it adds a board to the mix. Board games do this all the time, taking mechanics from other games and finding new ways to thematically use them. The OGL allows the same innovation in RPGS, building off the work of others and thats a good thing for games and gaming, not a bad thing. 3) As a Christian, I believe it is better to give than to receive. If my success can help others be more successful, I am thankful for the opportunity to contribute to their success. [/QUOTE]
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