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Licensing, OGL and Getting D&D Compatible Publishers Involved
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<blockquote data-quote="dmccoy1693" data-source="post: 6195603" data-attributes="member: 51747"><p>And you're treating corporate executives like they understand the difference between correlation and causation. While I do want to believe that Wizards is a company that is a different kind of company than most of Corporate America, I vividly remember Scott Rouse in a candid moment here on these boards bemoaning the fact that the license was stuck in committee<strong>s</strong> and how he was spending a considerable about of time at that particular point in time in meetings that were going nowhere. I realized that while the game developers, much like software programmers, are hard workers and love games much like you and me and everyone else here on these boards, they have a layer above them that may or may not be as such. They are just like every other corporate management out there. They may or may not understand the nuances of the industry all that well. They may or may not understand why they should allow their fans to post their homebrew material on their website. They may or may not understand what is a good game. </p><p></p><p>What they do understand is how to manage people to do the work, profits, and graphs. And what I described in my post above would be the basis for a graph on how to make more profits. Now while it is true that I did take facts that are correlated and make them out to be causation, if you make a bar graph of sales vs OGL usage, a corporate executive would see the two as directly related and say "Go OGL." Seriously, this kind of thinking is straight out of the Dilbert (or any corporate office).</p></blockquote><p></p>
[QUOTE="dmccoy1693, post: 6195603, member: 51747"] And you're treating corporate executives like they understand the difference between correlation and causation. While I do want to believe that Wizards is a company that is a different kind of company than most of Corporate America, I vividly remember Scott Rouse in a candid moment here on these boards bemoaning the fact that the license was stuck in committee[B]s[/B] and how he was spending a considerable about of time at that particular point in time in meetings that were going nowhere. I realized that while the game developers, much like software programmers, are hard workers and love games much like you and me and everyone else here on these boards, they have a layer above them that may or may not be as such. They are just like every other corporate management out there. They may or may not understand the nuances of the industry all that well. They may or may not understand why they should allow their fans to post their homebrew material on their website. They may or may not understand what is a good game. What they do understand is how to manage people to do the work, profits, and graphs. And what I described in my post above would be the basis for a graph on how to make more profits. Now while it is true that I did take facts that are correlated and make them out to be causation, if you make a bar graph of sales vs OGL usage, a corporate executive would see the two as directly related and say "Go OGL." Seriously, this kind of thinking is straight out of the Dilbert (or any corporate office). [/QUOTE]
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