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LICH and his Gelatinous Cube Familiar
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<blockquote data-quote="Chris Nagle" data-source="post: 1460278" data-attributes="member: 1089"><p>This is the bad guy in my campagin. I have not given him any items or spells yet.</p><p></p><p>He is a LICH with a Gelatinous Cube Familiar. The party are going to see him standing in a room (40x40) behind a lecturn reading a book. The Gelatinous Cube ocupies the room. The lecturn and the book are protected from the acid.</p><p></p><p>I have set it up that there is a blue glow in the room. What do you think the spot check would be to notice the cube?</p><p></p><p>What spells do you think he should have?</p><p></p><p>As only metal and stone items don't get destoried by the cube's acid what items should he have?</p><p></p><p>Any other thoughts?</p><p></p><p></p><p>20th Level Wizard (DMG Page 57)</p><p>Human - Undead</p><p></p><p>HD 20d12 (20d4)</p><p></p><p>HP 135 (56)</p><p></p><p>INIT +7</p><p></p><p>Speed 30</p><p></p><p>AC 18 (Base 10, DEX +3, Natural +5)</p><p></p><p>Attacks BAB +10</p><p> Attack +10</p><p> Full +10/+5</p><p></p><p>Damage </p><p> Touch 1d8+5 - WILL save DC 20 for half - Paralyzing Touch FORT DC 20</p><p> or by weapon</p><p></p><p>Face/Reach </p><p> 5x5/5</p><p></p><p>Special Attacks</p><p> Fear Aura - WILL DC 20 for 5 HD or less fail flee</p><p> Paralyzing Touch FORT DC 20</p><p> Spells</p><p></p><p>Special Qualities</p><p> Scride Scroll</p><p> Craft Wonderous Item</p><p> Combat Casting</p><p> Brew Potion</p><p> Improved Initative</p><p> Lightning Reflexes</p><p> Quicken Spell</p><p> Heighten Spell</p><p> Craft Staff</p><p> Spell Penetration</p><p> Forge Ring</p><p> Turn Resistance +4</p><p> Damage Reduction 15/+1</p><p> Immunities - Cold, Electricity, polymorph and mind-effecting</p><p> Familar</p><p></p><p>Skills</p><p> 207 Skill Points</p><p> +8 racial to Hide, Listen, Move Silenlty, Search, Sense Motive, and Spot.</p><p>Class Skills</p><p> Concentration</p><p> Knowledge (INT)</p><p> Craft (INT)</p><p> Scry</p><p> Spellcraft</p><p> Alchemy</p><p>Cross Class Skills</p><p> Hide</p><p> Listen</p><p> Move Silently</p><p> Search</p><p> Sense Motive</p><p> Spot </p><p></p><p>Saves</p><p> Fort 6 (Base 6, CON -)</p><p> Reflex 9 (Base 6, DEX +3)</p><p> Will 14 (Base 12, WIS +2)</p><p></p><p>Abilities</p><p> STR 10 0</p><p> DEX 16 +3</p><p> CON -</p><p> INT 22 +6</p><p> WIS 14 +2</p><p> CHA 10 0</p><p></p><p>CR 22</p><p></p><p>Starting Gold (DMG page 43)</p><p> 760,000GP</p><p></p><p>Spells per Day DC Save</p><p>0 4 16</p><p>1 4+2 17</p><p>2 4+2 18</p><p>3 4+1 19</p><p>4 4+1 20 </p><p>5 4+1 21</p><p>6 4+1 22</p><p>7 4 23</p><p>8 4 24</p><p>9 4 25</p><p></p><p>Known Spells</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Gelatinous Cube</p><p>Gargantiuan Ooze</p><p></p><p>HD 24d10+144</p><p>HP 264</p><p>INIT -5</p><p>Speed 15</p><p>AC 15 (Base 10, Natural Armour +14, Dex -5, Size -4)</p><p>Attacks BAB 13</p><p> Attack +15 (BAB 13, STR +4, Size -2)</p><p> Full +15/+10/+5</p><p>Damage </p><p> 1d8+8 and 2d6 Acid</p><p>Face/Reach </p><p> 40x40/10</p><p>Special Attacks</p><p> Engulf</p><p> Paralysis</p><p> Acid</p><p>Special Qualities</p><p> Blindsight</p><p> Transperant</p><p> Electricity Immunity</p><p> Ooze - Immune mind-affecting, poison, sleep, paralysis, stunning, polymorph, critical hits</p><p> Improved Evasion</p><p> Share Spells with Master</p><p> Empathic Link to Master</p><p> Touch Spells for Master</p><p> SR 25 (Master level +5)</p><p></p><p>Saves</p><p> Fort +17 (Base 11, Con 6)</p><p> Reflex +1 (Base 6, Dex -5)</p><p> Will +7 (Base 11, Wis -5)</p><p></p><p>Abilities</p><p> STR 18 +4</p><p> DEX 1 -5</p><p> CON 23 +6</p><p> INT 15 +2</p><p> WIS 1 -5</p><p> CHA 1 -5</p><p></p><p>CR 3 (XP x 6)</p></blockquote><p></p>
[QUOTE="Chris Nagle, post: 1460278, member: 1089"] This is the bad guy in my campagin. I have not given him any items or spells yet. He is a LICH with a Gelatinous Cube Familiar. The party are going to see him standing in a room (40x40) behind a lecturn reading a book. The Gelatinous Cube ocupies the room. The lecturn and the book are protected from the acid. I have set it up that there is a blue glow in the room. What do you think the spot check would be to notice the cube? What spells do you think he should have? As only metal and stone items don't get destoried by the cube's acid what items should he have? Any other thoughts? 20th Level Wizard (DMG Page 57) Human - Undead HD 20d12 (20d4) HP 135 (56) INIT +7 Speed 30 AC 18 (Base 10, DEX +3, Natural +5) Attacks BAB +10 Attack +10 Full +10/+5 Damage Touch 1d8+5 - WILL save DC 20 for half - Paralyzing Touch FORT DC 20 or by weapon Face/Reach 5x5/5 Special Attacks Fear Aura - WILL DC 20 for 5 HD or less fail flee Paralyzing Touch FORT DC 20 Spells Special Qualities Scride Scroll Craft Wonderous Item Combat Casting Brew Potion Improved Initative Lightning Reflexes Quicken Spell Heighten Spell Craft Staff Spell Penetration Forge Ring Turn Resistance +4 Damage Reduction 15/+1 Immunities - Cold, Electricity, polymorph and mind-effecting Familar Skills 207 Skill Points +8 racial to Hide, Listen, Move Silenlty, Search, Sense Motive, and Spot. Class Skills Concentration Knowledge (INT) Craft (INT) Scry Spellcraft Alchemy Cross Class Skills Hide Listen Move Silently Search Sense Motive Spot Saves Fort 6 (Base 6, CON -) Reflex 9 (Base 6, DEX +3) Will 14 (Base 12, WIS +2) Abilities STR 10 0 DEX 16 +3 CON - INT 22 +6 WIS 14 +2 CHA 10 0 CR 22 Starting Gold (DMG page 43) 760,000GP Spells per Day DC Save 0 4 16 1 4+2 17 2 4+2 18 3 4+1 19 4 4+1 20 5 4+1 21 6 4+1 22 7 4 23 8 4 24 9 4 25 Known Spells Gelatinous Cube Gargantiuan Ooze HD 24d10+144 HP 264 INIT -5 Speed 15 AC 15 (Base 10, Natural Armour +14, Dex -5, Size -4) Attacks BAB 13 Attack +15 (BAB 13, STR +4, Size -2) Full +15/+10/+5 Damage 1d8+8 and 2d6 Acid Face/Reach 40x40/10 Special Attacks Engulf Paralysis Acid Special Qualities Blindsight Transperant Electricity Immunity Ooze - Immune mind-affecting, poison, sleep, paralysis, stunning, polymorph, critical hits Improved Evasion Share Spells with Master Empathic Link to Master Touch Spells for Master SR 25 (Master level +5) Saves Fort +17 (Base 11, Con 6) Reflex +1 (Base 6, Dex -5) Will +7 (Base 11, Wis -5) Abilities STR 18 +4 DEX 1 -5 CON 23 +6 INT 15 +2 WIS 1 -5 CHA 1 -5 CR 3 (XP x 6) [/QUOTE]
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