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<blockquote data-quote="captnq" data-source="post: 6548903" data-attributes="member: 6761684"><p>Well... if you want me to really take it over the edge, Add levels in constructor, ectopic adept and this feat...</p><p></p><p></p><p></p><p>Then...</p><p></p><p><strong>Feats</strong>: Augment Summoning, Dual-Plane Summons, Ectopic Form, Advanced Construction, Boost Construct, Ecto Manipulation, Enhanced Construction</p><p></p><p>I'm not the biggest fan of summon builds, but if you are, the spammer is the way to go. An important step is to talk to your DM to make sure he understands exactly how this works. Spell Focus (conjuration) still applies to your spells, and you need it to get Augment Summoning. With Augment summoning, all your summon monster spells have +4 Str/+4 Con. Dual-Plane Summons allows you to give your summoned monsters your Astral Construct Menu Choices. Enhanced Construction gives you multiple Astral Constructs that don't have to have the same powers. Boost Construct gives each AC an extra Menu choice. Ecto Manipulation allows you to trade in lower menu choices for higher ones. Ectopic Form gives you base creates with more Menu Items then you'd have without the feat. Those extra menu choices can be traded in for higher ones.</p><p></p><p>Combine all this together can you can spam low level critters with monster summons, but give them upwards of 20+ extra powers. EACH. Imagine 6 critters that all can whirlwind attack for 2d6 damage and 5d4 fire damage EACH ROUND and have a reach of 10 feet with Great Cleave to boot?. Maybe you'd just want them to have 6 claw attacks with rend. Damage shield constrictor? Energy Bolts? Permanent Invisibility? How about making them Power storing critters that can release up to 6th level spells/powers at will? Or just go for the hat trick and take 'em all!</p><p></p><p>The combinations are a multitude of disgusting awesome. Stack all this on top of the already intimidating selection of critters available from summon monster and you become a spammer that all will fear and DMs will loath. Brings lots o' miniatures and invest in an auto-roll program to keep everyone from getting ticked off when your turn eats up 40 minutes of real life.</p><p></p><p>Then you add in the subpsionic feats for making dark and twisted summoned critters and WHOO! You got yourself some mutant nightmares right out of the Far Realms!</p></blockquote><p></p>
[QUOTE="captnq, post: 6548903, member: 6761684"] Well... if you want me to really take it over the edge, Add levels in constructor, ectopic adept and this feat... Then... [B]Feats[/B]: Augment Summoning, Dual-Plane Summons, Ectopic Form, Advanced Construction, Boost Construct, Ecto Manipulation, Enhanced Construction I'm not the biggest fan of summon builds, but if you are, the spammer is the way to go. An important step is to talk to your DM to make sure he understands exactly how this works. Spell Focus (conjuration) still applies to your spells, and you need it to get Augment Summoning. With Augment summoning, all your summon monster spells have +4 Str/+4 Con. Dual-Plane Summons allows you to give your summoned monsters your Astral Construct Menu Choices. Enhanced Construction gives you multiple Astral Constructs that don't have to have the same powers. Boost Construct gives each AC an extra Menu choice. Ecto Manipulation allows you to trade in lower menu choices for higher ones. Ectopic Form gives you base creates with more Menu Items then you'd have without the feat. Those extra menu choices can be traded in for higher ones. Combine all this together can you can spam low level critters with monster summons, but give them upwards of 20+ extra powers. EACH. Imagine 6 critters that all can whirlwind attack for 2d6 damage and 5d4 fire damage EACH ROUND and have a reach of 10 feet with Great Cleave to boot?. Maybe you'd just want them to have 6 claw attacks with rend. Damage shield constrictor? Energy Bolts? Permanent Invisibility? How about making them Power storing critters that can release up to 6th level spells/powers at will? Or just go for the hat trick and take 'em all! The combinations are a multitude of disgusting awesome. Stack all this on top of the already intimidating selection of critters available from summon monster and you become a spammer that all will fear and DMs will loath. Brings lots o' miniatures and invest in an auto-roll program to keep everyone from getting ticked off when your turn eats up 40 minutes of real life. Then you add in the subpsionic feats for making dark and twisted summoned critters and WHOO! You got yourself some mutant nightmares right out of the Far Realms! [/QUOTE]
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