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General Tabletop Discussion
*Dungeons & Dragons
Liches and their unarmed attacks.
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<blockquote data-quote="Petrosian" data-source="post: 185039" data-attributes="member: 1149"><p>Cool points...</p><p></p><p>Vampire... and other regenerating/healing ability creatures... these abilities are clearly defined ans spelled out and included in the character entries. Furthermore, looking at vamps, the base vamp does not have access to auto-exit powers. The base lich level is 11-12 and as either cleric or mage that means he has access to teleport or word of recall and the like. </p><p></p><p>Paladins healing on a touch is a concrete limited amount.</p><p></p><p>Curing spells are a concerete and limited amount.</p><p></p><p>At will or on touch is not a concrete or limited amount.</p><p></p><p>NOTE: When i run lihes, the most likely method of curing they have are inflict wounds potions, vampiric touch spells with chained lackeys, and the like. Each of these results in a concrete and limited amount of healing, at various levels of speed.</p><p></p><p>No one, i think, is arguing that a lich using 1d8+5 IN COMBAt is imbalanced. They are arguing that an average of 8-9 HP back per round OOC is when the creature has easy escape abilities. </p><p></p><p>They might even be arguing that it makes NO SENSE for the creatures internal/normal/natural negative energy casues him to heal but only when applied through his hand? its akin to saying the way to cure a slash on your left arm is to draw blood from your right arm and apply it. This is however just a "world sense" kind of thing and not rules or game or balance.</p><p></p><p>Frankly, as i recall in faerun there are lots of "custom lich abilities" rules which allow you to make every lich unique by addin special things not normal to the type, and each of these raises his CR by an amount. The "feels himself up good" healing would sound like a prime candidate for that type of thing, as a house rule, IMO. (Tho i as Gm would be very cautious with this, myself.)</p></blockquote><p></p>
[QUOTE="Petrosian, post: 185039, member: 1149"] Cool points... Vampire... and other regenerating/healing ability creatures... these abilities are clearly defined ans spelled out and included in the character entries. Furthermore, looking at vamps, the base vamp does not have access to auto-exit powers. The base lich level is 11-12 and as either cleric or mage that means he has access to teleport or word of recall and the like. Paladins healing on a touch is a concrete limited amount. Curing spells are a concerete and limited amount. At will or on touch is not a concrete or limited amount. NOTE: When i run lihes, the most likely method of curing they have are inflict wounds potions, vampiric touch spells with chained lackeys, and the like. Each of these results in a concrete and limited amount of healing, at various levels of speed. No one, i think, is arguing that a lich using 1d8+5 IN COMBAt is imbalanced. They are arguing that an average of 8-9 HP back per round OOC is when the creature has easy escape abilities. They might even be arguing that it makes NO SENSE for the creatures internal/normal/natural negative energy casues him to heal but only when applied through his hand? its akin to saying the way to cure a slash on your left arm is to draw blood from your right arm and apply it. This is however just a "world sense" kind of thing and not rules or game or balance. Frankly, as i recall in faerun there are lots of "custom lich abilities" rules which allow you to make every lich unique by addin special things not normal to the type, and each of these raises his CR by an amount. The "feels himself up good" healing would sound like a prime candidate for that type of thing, as a house rule, IMO. (Tho i as Gm would be very cautious with this, myself.) [/QUOTE]
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Liches and their unarmed attacks.
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