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Liches and their unarmed attacks.
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<blockquote data-quote="Voadam" data-source="post: 185194" data-attributes="member: 2209"><p>From the srd on vamps:</p><p></p><p>Gaseous Form (Su): As a standard action, a vampire can assume gaseous form at will, as the spell</p><p>cast by a 5th-level sorcerer, but can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.</p><p></p><p>Fast Healing (Ex): A vampire heals 5 points of damage each round so long as it has at least 1 hit</p><p>point. If reduced to 0 hit points or lower, a vampire automatically assumes gaseous form and</p><p>attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can travel up to nine miles in 2 hours.) Once at rest in its coffin, it rises to 1 hit point after 1 hour, then resumes healing at the rate of 5 hit points per round.</p><p></p><p>So vamps can turn gaseous at will and fly at 20. This is a good escape at will ability. Your argument that at will abilities are more powerful than prepared limited resource prepared spells applies here.</p><p></p><p>Even when brought to zero it can auto-exit and reform as a lich going to its phylactery can. Granted it has to fly gaseously at 20 while a lich just goes but they are both exit and reform abilities.</p></blockquote><p></p>
[QUOTE="Voadam, post: 185194, member: 2209"] From the srd on vamps: Gaseous Form (Su): As a standard action, a vampire can assume gaseous form at will, as the spell cast by a 5th-level sorcerer, but can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability. Fast Healing (Ex): A vampire heals 5 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points or lower, a vampire automatically assumes gaseous form and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can travel up to nine miles in 2 hours.) Once at rest in its coffin, it rises to 1 hit point after 1 hour, then resumes healing at the rate of 5 hit points per round. So vamps can turn gaseous at will and fly at 20. This is a good escape at will ability. Your argument that at will abilities are more powerful than prepared limited resource prepared spells applies here. Even when brought to zero it can auto-exit and reform as a lich going to its phylactery can. Granted it has to fly gaseously at 20 while a lich just goes but they are both exit and reform abilities. [/QUOTE]
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