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Liches and XP
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<blockquote data-quote="uzagi_akimbo" data-source="post: 1804139" data-attributes="member: 15945"><p>Sorry if I disagree - A lich's phylactery is one of its defensive mechanisms - so if the objective is to rid the world of the Lich, no XP until they have destroyed it and its phylactery for good - hence no more returns. You wouldn't award XP for a troll bashed and pulped to several hundred negative HP; then left to "die" which regenerates up to full HP again, and award HP for each battle either , would you ?</p><p>Liches are hard to defeat permanently, tough luck. And just as an aside, every time the Lich returns, he will have less useful equipment to outfit himself, so becomes easier to overcome, on each try, even it learns from its previous defeats.</p><p></p><p>On the other hand, if the group's objective is simply to foil its plans or even only get past it, award normal XP. That is, for the first round. I guess when the Lich returns, he will go to great lengths to get its revenge on the PCs, so that would constitue an entirely new challenge and objective. But after that time, no more XP for this Lich itself until they defeat it once and for all.</p><p></p><p>And btw, even if your players maybe be in the dark about Liches and phylaceries - a player with a high skill in knowledge (arcana) or (religion) should be given some hint or maybe fed some tidbit about Lich's abilities and customs, and thereby be directed to the realisation that to destroy a Lich, you need to do more than batter it down and smash its coprse. Although I am talking say at least a dozen ranks of knowledge here, to maybe have heard about such inconvenient undead habits.......</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1804139, member: 15945"] Sorry if I disagree - A lich's phylactery is one of its defensive mechanisms - so if the objective is to rid the world of the Lich, no XP until they have destroyed it and its phylactery for good - hence no more returns. You wouldn't award XP for a troll bashed and pulped to several hundred negative HP; then left to "die" which regenerates up to full HP again, and award HP for each battle either , would you ? Liches are hard to defeat permanently, tough luck. And just as an aside, every time the Lich returns, he will have less useful equipment to outfit himself, so becomes easier to overcome, on each try, even it learns from its previous defeats. On the other hand, if the group's objective is simply to foil its plans or even only get past it, award normal XP. That is, for the first round. I guess when the Lich returns, he will go to great lengths to get its revenge on the PCs, so that would constitue an entirely new challenge and objective. But after that time, no more XP for this Lich itself until they defeat it once and for all. And btw, even if your players maybe be in the dark about Liches and phylaceries - a player with a high skill in knowledge (arcana) or (religion) should be given some hint or maybe fed some tidbit about Lich's abilities and customs, and thereby be directed to the realisation that to destroy a Lich, you need to do more than batter it down and smash its coprse. Although I am talking say at least a dozen ranks of knowledge here, to maybe have heard about such inconvenient undead habits....... [/QUOTE]
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