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<blockquote data-quote="freyar" data-source="post: 4136818" data-attributes="member: 40227"><p>Continuing...</p><p></p><p>Abilities Str 5 Dex 18 Con - Int - Wis 14 Cha 16</p><p>SQ Stench, Iron Mandibles, Undead Traits</p><p>Feats Weapon Finesse<strong></strong></p><p><strong>Skills Climb +16, Hide +24, Move Silently +12</strong></p><p><strong>Advancement 3-4HD (Diminutive), 5-7HD (Tiny), 8-11HD (Small), 12-15HD (Medium),</strong></p><p><strong>16-19HD (Large), and special</strong></p><p><strong>-----------------</strong></p><p><strong>Skills A lichling has a +12 racial bonus on Climb checks, +8 racial bonus on Hide checks, and +8 racial bonus on Move Silently checks. Lichling use either their Strength modifier or Dexterity for Climb checks, whichever is higher. A lichling can always choose to take 10 on Climb checks even if rushed or threatened.</strong></p><p><strong>Advancement An advanced lichling gains a cumulative +2 natural armor bonus each time it gains a size category from Diminutive to Medium, in addition to the usual natural armor bonus when increasing to Large. A lichling's base speed also increases by a cumulative 5ft each size category (to 30ft at Large). A lichling's flight maneuverability decreases to average when it reaches Medium size. Finally, a juvenile lichling that advances to 20HD becomes a mature lichling and develops new abilities.</strong></p><p><strong>Attach (Ex) A lichling that hits with its bite attack automatically attaches to its opponent and is considered to be grappling. Each round that it maintains a grapple, it deals bite damage. A lichling may be removed through grappling if its opponent achieves a pin against it. Lichlings have a +16 racial bonus to grappling, which is already figured into the statistics above.</strong></p><p><strong>Iron Mandibles (Ex) Lichling mandibles are as strong as iron and therefore ignore any hardness less than 10.</strong></p><p><strong>Stench (Su) A lichling secretes an oily ichor that all forms of life find offensive. Any creature within 10 ft of a lichling must make a DC 13 Fortitude save or be nauseated for 1d4 rounds. Whether or not the save is successful, that creature may not be affected by any lichling's (or lichling swarm's) stench for an hour.</strong></p><p><strong>Tremorsense (Ex) A lichling can sense the position of any creature within 60 ft that is in contact with the ground (or wall).</strong></p></blockquote><p></p>
[QUOTE="freyar, post: 4136818, member: 40227"] Continuing... Abilities Str 5 Dex 18 Con - Int - Wis 14 Cha 16 SQ Stench, Iron Mandibles, Undead Traits Feats Weapon Finesse[B] Skills Climb +16, Hide +24, Move Silently +12 Advancement 3-4HD (Diminutive), 5-7HD (Tiny), 8-11HD (Small), 12-15HD (Medium), 16-19HD (Large), and special ----------------- Skills A lichling has a +12 racial bonus on Climb checks, +8 racial bonus on Hide checks, and +8 racial bonus on Move Silently checks. Lichling use either their Strength modifier or Dexterity for Climb checks, whichever is higher. A lichling can always choose to take 10 on Climb checks even if rushed or threatened. Advancement An advanced lichling gains a cumulative +2 natural armor bonus each time it gains a size category from Diminutive to Medium, in addition to the usual natural armor bonus when increasing to Large. A lichling's base speed also increases by a cumulative 5ft each size category (to 30ft at Large). A lichling's flight maneuverability decreases to average when it reaches Medium size. Finally, a juvenile lichling that advances to 20HD becomes a mature lichling and develops new abilities. Attach (Ex) A lichling that hits with its bite attack automatically attaches to its opponent and is considered to be grappling. Each round that it maintains a grapple, it deals bite damage. A lichling may be removed through grappling if its opponent achieves a pin against it. Lichlings have a +16 racial bonus to grappling, which is already figured into the statistics above. Iron Mandibles (Ex) Lichling mandibles are as strong as iron and therefore ignore any hardness less than 10. Stench (Su) A lichling secretes an oily ichor that all forms of life find offensive. Any creature within 10 ft of a lichling must make a DC 13 Fortitude save or be nauseated for 1d4 rounds. Whether or not the save is successful, that creature may not be affected by any lichling's (or lichling swarm's) stench for an hour. Tremorsense (Ex) A lichling can sense the position of any creature within 60 ft that is in contact with the ground (or wall).[/B] [/QUOTE]
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