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Lichlings
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<blockquote data-quote="freyar" data-source="post: 4139256" data-attributes="member: 40227"><p><strong>Mature Lichling</strong></p><p></p><p><strong><span style="font-size: 12px">Lichling (Mature) CR 11</span></strong></p><p>Always CE Huge Undead</p><p><strong>Init</strong> -1; <strong>Senses</strong> Darkvision 60 ft, Tremorsense 60 ft, Listen +2, Spot +2</p><p><strong>Languages</strong> None</p><p>-------------------------------------------</p><p><strong>AC </strong>22 (-2 size, -1 Dex, +15 natural armor), touch 7, flat-footed 22</p><p><strong>HP</strong> 130 (20d12)</p><p><strong>DR</strong> 10/magic and silver</p><p><strong>Immune </strong> Cold, Electricity, Undead Immunities</p><p><strong>Fort</strong> +12 <strong>Ref</strong> +5 <strong>Will</strong> +8</p><p>-------------------------------------------</p><p><strong>Speed</strong> 30 ft (2 sq), Climb 10 ft (2 sq), Fly 60 ft (poor, 12 sq)</p><p><strong>Melee</strong> Bite +17 (6d6+13) and 2 Claws +15 (2d10+9)</p><p><strong>Space</strong> 15ft; <strong>Reach</strong> 10ft</p><p><strong>Base Atk</strong> +10; <strong>Grapple</strong> +43</p><p><strong>Atk Options</strong> Improved Grab, Chew, Breath Weapon</p><p>-------------------------------------------</p><p><strong>Abilities</strong> Str 29 Dex 8 Con - Int - Wis 14 Cha 16</p><p><strong>SQ</strong> Stench, Iron Mandibles, Undead Traits</p><p><strong>Feats</strong> Multiattack(B)</p><p><strong>Skills</strong> Climb +21, Hide -1, Move Silently +7</p><p><strong>Advancement</strong> -</p><p>--------------------------------------------</p><p><strong>Skills</strong> A lichling has a +12 racial bonus on Climb checks, +8 racial bonus on Hide checks, and +8 racial bonus on Move Silently checks. Lichlings use either their Strength modifier or Dexterity for Climb checks, whichever is higher. A lichling can always choose to take 10 on Climb checks even if rushed or threatened.</p><p><strong>Improved Grab (Ex)</strong> When a lichling hits with a claw or bite attack, it may attempt to start a grapple as a free action without provoking an Attack of Opportunity. If it wins the grapple attempt, it transfers its foe to its mouth and may Chew on subsequent rounds that it maintains the grapple. The lichling may choose to take a -20 penalty to its grapple checks; if it does so, it is not considered to be grappling.</p><p><strong>Chew (Ex)</strong> A mature lichling deals automatic bite damage each round to an opponent that it is grappling.</p><p><strong>Breath Weapon (Su)</strong> Once every other round, a mature lichling may spray a 100ft line of bone fragments that deals 6d6 hp of bludgeoning and piercing damage (DC 23 Reflex save for half damage; the save DC is Charisma-based).</p><p><strong>Iron Mandibles (Ex)</strong> Lichling mandibles are as strong as iron and therefore ignore any hardness less than 10.</p><p><strong>Stench (Su)</strong> A lichling secretes an oily ichor that all forms of life find offensive. Any creature within 30 ft of a lichling must make a DC 23 Fortitude save or be nauseated for 1d6 rounds. Whether or not the save is successful, that creature may not be affected by any lichling's (or lichling swarm's) stench for an hour.</p><p><strong>Tremorsense (Ex)</strong> A lichling can sense the position of any creature within 60 ft that is in contact with the ground (or wall).</p><p></p><p><em>This is a massive creature of bone, dripping with a dark oily ichor and a putrid vapor. It has wicked claws and razor-sharp insectile mandibles, and its ragged wings almost impossibly lift it off the ground to move toward you.</em></p><p></p><p>If a lichling has fed enough on the fear of other creatures, it can grow to a surprising size. While it retains its overall shape and mindless nature, a mature lichling has also developed claw attacks and a breath weapon.</p><p></p><p><strong>Combat Strategies and Tactics</strong></p><p>Mature lichlings usually open combat by using their breath weapon to catch as many opponents as possible, but they then close to melee quickly. They typically try to grab and chew one opponent (often the most frightened), while attacking others with claws. If they defeat all nearby opponents, they will use their breath weapon again.</p></blockquote><p></p>
[QUOTE="freyar, post: 4139256, member: 40227"] [b]Mature Lichling[/b] [B][SIZE=3]Lichling (Mature) CR 11[/SIZE][/B] Always CE Huge Undead [B]Init[/B] -1; [B]Senses[/B] Darkvision 60 ft, Tremorsense 60 ft, Listen +2, Spot +2 [B]Languages[/B] None ------------------------------------------- [B]AC [/B]22 (-2 size, -1 Dex, +15 natural armor), touch 7, flat-footed 22 [B]HP[/B] 130 (20d12) [B]DR[/B] 10/magic and silver [B]Immune [/B] Cold, Electricity, Undead Immunities [B]Fort[/B] +12 [B]Ref[/B] +5 [B]Will[/B] +8 ------------------------------------------- [B]Speed[/B] 30 ft (2 sq), Climb 10 ft (2 sq), Fly 60 ft (poor, 12 sq) [B]Melee[/B] Bite +17 (6d6+13) and 2 Claws +15 (2d10+9) [B]Space[/B] 15ft; [B]Reach[/B] 10ft [b]Base Atk[/b] +10; [b]Grapple[/b] +43 [b]Atk Options[/b] Improved Grab, Chew, Breath Weapon ------------------------------------------- [b]Abilities[/b] Str 29 Dex 8 Con - Int - Wis 14 Cha 16 [b]SQ[/b] Stench, Iron Mandibles, Undead Traits [b]Feats[/b] Multiattack(B) [b]Skills[/b] Climb +21, Hide -1, Move Silently +7 [b]Advancement[/b] - -------------------------------------------- [b]Skills[/b] A lichling has a +12 racial bonus on Climb checks, +8 racial bonus on Hide checks, and +8 racial bonus on Move Silently checks. Lichlings use either their Strength modifier or Dexterity for Climb checks, whichever is higher. A lichling can always choose to take 10 on Climb checks even if rushed or threatened. [b]Improved Grab (Ex)[/b] When a lichling hits with a claw or bite attack, it may attempt to start a grapple as a free action without provoking an Attack of Opportunity. If it wins the grapple attempt, it transfers its foe to its mouth and may Chew on subsequent rounds that it maintains the grapple. The lichling may choose to take a -20 penalty to its grapple checks; if it does so, it is not considered to be grappling. [b]Chew (Ex)[/b] A mature lichling deals automatic bite damage each round to an opponent that it is grappling. [b]Breath Weapon (Su)[/b] Once every other round, a mature lichling may spray a 100ft line of bone fragments that deals 6d6 hp of bludgeoning and piercing damage (DC 23 Reflex save for half damage; the save DC is Charisma-based). [b]Iron Mandibles (Ex)[/b] Lichling mandibles are as strong as iron and therefore ignore any hardness less than 10. [b]Stench (Su)[/b] A lichling secretes an oily ichor that all forms of life find offensive. Any creature within 30 ft of a lichling must make a DC 23 Fortitude save or be nauseated for 1d6 rounds. Whether or not the save is successful, that creature may not be affected by any lichling's (or lichling swarm's) stench for an hour. [b]Tremorsense (Ex)[/b] A lichling can sense the position of any creature within 60 ft that is in contact with the ground (or wall). [i]This is a massive creature of bone, dripping with a dark oily ichor and a putrid vapor. It has wicked claws and razor-sharp insectile mandibles, and its ragged wings almost impossibly lift it off the ground to move toward you.[/i] If a lichling has fed enough on the fear of other creatures, it can grow to a surprising size. While it retains its overall shape and mindless nature, a mature lichling has also developed claw attacks and a breath weapon. [b]Combat Strategies and Tactics[/b] Mature lichlings usually open combat by using their breath weapon to catch as many opponents as possible, but they then close to melee quickly. They typically try to grab and chew one opponent (often the most frightened), while attacking others with claws. If they defeat all nearby opponents, they will use their breath weapon again. [/QUOTE]
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