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Lich's To Weak for Their CR?
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<blockquote data-quote="dkmurphy" data-source="post: 6993693" data-attributes="member: 6872030"><p>As others have stated, if a Lich is easy to kill, it is because the DM is not running them very creatively. Most of DM's and players do not have a 20 or greater intelligence in real life, and running a campaign means juggling a ton of information, and it is difficult to come up with plans on the spot that are super genius level. It is sometimes hard to remember what they can DO, what they are immune to etc. Each player has the advantage of thinking about only ONE character and having time in between other players actions to think of things to do. I tend to be pretty creative and playing my illusionist I sometimes forget some of the things he can do or have a hard time coming up with something on the spot, can't plan for EVERYTHING, and that is running one character. When I DM, I have less time to spend on each NPC/Monster abilities and ideas. I make cheat sheets etc, but in the midst of a combat I can easily forget to do some things I had planned to do.</p><p></p><p>That said, the monster is a high level spell caster. If they attack alone or out in the open by themselves or caught in a really lame lair, they will be way weaker than a similar CR monster. This has to be played WELL and planned out. I've seen more than a couple threads where DM's asked for advice on a Lich encounter. If a party of players cake walks through a Lich encounter, that is squarely the DM's fault. If it is in a published adventure and weak, that is poor writing. </p><p></p><p>Arguing whether or not a phylactery has to be worn is pointless. The DM can change anything in their game to make it work the way they want. So if the DM wants the phylactery to be a sword hidden in a mountain or something that is their call. </p><p></p><p>If players are cake walking this monster the DM should up his game. Read threads on high level spell casters, ask advice etc. Unless the players have the means and ability and actually learn the Lich's defenses and MO, they should be very hard pressed to live let alone win. And if the Lich is not just some random encounter, then they should have a very good idea of what the characters can do and plan accordingly.</p></blockquote><p></p>
[QUOTE="dkmurphy, post: 6993693, member: 6872030"] As others have stated, if a Lich is easy to kill, it is because the DM is not running them very creatively. Most of DM's and players do not have a 20 or greater intelligence in real life, and running a campaign means juggling a ton of information, and it is difficult to come up with plans on the spot that are super genius level. It is sometimes hard to remember what they can DO, what they are immune to etc. Each player has the advantage of thinking about only ONE character and having time in between other players actions to think of things to do. I tend to be pretty creative and playing my illusionist I sometimes forget some of the things he can do or have a hard time coming up with something on the spot, can't plan for EVERYTHING, and that is running one character. When I DM, I have less time to spend on each NPC/Monster abilities and ideas. I make cheat sheets etc, but in the midst of a combat I can easily forget to do some things I had planned to do. That said, the monster is a high level spell caster. If they attack alone or out in the open by themselves or caught in a really lame lair, they will be way weaker than a similar CR monster. This has to be played WELL and planned out. I've seen more than a couple threads where DM's asked for advice on a Lich encounter. If a party of players cake walks through a Lich encounter, that is squarely the DM's fault. If it is in a published adventure and weak, that is poor writing. Arguing whether or not a phylactery has to be worn is pointless. The DM can change anything in their game to make it work the way they want. So if the DM wants the phylactery to be a sword hidden in a mountain or something that is their call. If players are cake walking this monster the DM should up his game. Read threads on high level spell casters, ask advice etc. Unless the players have the means and ability and actually learn the Lich's defenses and MO, they should be very hard pressed to live let alone win. And if the Lich is not just some random encounter, then they should have a very good idea of what the characters can do and plan accordingly. [/QUOTE]
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