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Lies, Darn Lies, and Statistics: Why DPR Isn't the Stat to Rule them All
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<blockquote data-quote="FrogReaver" data-source="post: 9422017" data-attributes="member: 6795602"><p>Most of those stats don’t even work for NCAA basketball. There is an underlying structure needed for advanced stats to really work and d&d doesn’t have it. Level playing field. Like opponents. Same league. Etc. Given how differently 2 DMs can run the same module 2 games of d&d can be more different than high school basketball vs nba basketball and we definitely cannot compare stats from high school players to nba players.</p><p></p><p>The problem is that decision trees for each participant are inevitably entangled. Unless you make some serious assumptions about ally and enemy decision trees as well as the character in question then it doesn’t work at all and if you are then best all this is telling me is that when this particular group of characters faces this particular group of monsters and everything acts under these specific decision trees then X led to the team winning x% more while costing y more amount of team resource.</p><p></p><p>Even if the assumptions remotely map to my actual situation there’s still probably an infinite (or very high) number of decision trees remaining for this particular set of PCs and monsters. And we still have to have some way of deciding if x% increase in win rate was worth the likely additional resource expenditures.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9422017, member: 6795602"] Most of those stats don’t even work for NCAA basketball. There is an underlying structure needed for advanced stats to really work and d&d doesn’t have it. Level playing field. Like opponents. Same league. Etc. Given how differently 2 DMs can run the same module 2 games of d&d can be more different than high school basketball vs nba basketball and we definitely cannot compare stats from high school players to nba players. The problem is that decision trees for each participant are inevitably entangled. Unless you make some serious assumptions about ally and enemy decision trees as well as the character in question then it doesn’t work at all and if you are then best all this is telling me is that when this particular group of characters faces this particular group of monsters and everything acts under these specific decision trees then X led to the team winning x% more while costing y more amount of team resource. Even if the assumptions remotely map to my actual situation there’s still probably an infinite (or very high) number of decision trees remaining for this particular set of PCs and monsters. And we still have to have some way of deciding if x% increase in win rate was worth the likely additional resource expenditures. [/QUOTE]
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Lies, Darn Lies, and Statistics: Why DPR Isn't the Stat to Rule them All
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