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Life after TPK?
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<blockquote data-quote="Sakzilla" data-source="post: 849037" data-attributes="member: 6105"><p><strong>What if...</strong></p><p></p><p>Have a relative of one of the now-dead players hire a group of newbies somewhere else to find them. Keep things vague, using different pronounciations of the name of the missing son or something, but slowly lead them through familiar terrain as they gain levels.</p><p></p><p>At some point they will figure out what they are doing, and see one of two possibilities:</p><p>A. We can get our old characters back if we find them quickly. And they charge off.</p><p>B. We can get our old characters loot if we hurry, and inform the chump family member that Bob-son or whoever was killed in this cave by this beasty, and we'd need far more compensdation to go back.</p><p></p><p>Assuming they get to the cave/location in the first place, the re-animated party is now an adversary, even using catchy phrases or affections that the players may have developed. If possible, find a way to match up the dead character with the player who created it. Or use the dead party, call sign PK Alpha, as a hit and run deal, maybe capturing a character every once in a while.</p><p></p><p>This may have been an arch bad guy for the current campaign. Turn him into the arch bad guy for the gaming group. Between subverted characters and intel that arrives in the nick of time (more lackeys?) he can always be one step ahead of them.</p><p></p><p>Maybe at the end he can even confront some party dude and tell him, "They never told you what happened to your father. Party Dude, I am your father!"</p><p></p><p>And party Dude screams "Nooooo. That's a lie. That's impossible." And then falls off the ledge into a Mind Flayer spawning cave. The end <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Sakzilla, post: 849037, member: 6105"] [b]What if...[/b] Have a relative of one of the now-dead players hire a group of newbies somewhere else to find them. Keep things vague, using different pronounciations of the name of the missing son or something, but slowly lead them through familiar terrain as they gain levels. At some point they will figure out what they are doing, and see one of two possibilities: A. We can get our old characters back if we find them quickly. And they charge off. B. We can get our old characters loot if we hurry, and inform the chump family member that Bob-son or whoever was killed in this cave by this beasty, and we'd need far more compensdation to go back. Assuming they get to the cave/location in the first place, the re-animated party is now an adversary, even using catchy phrases or affections that the players may have developed. If possible, find a way to match up the dead character with the player who created it. Or use the dead party, call sign PK Alpha, as a hit and run deal, maybe capturing a character every once in a while. This may have been an arch bad guy for the current campaign. Turn him into the arch bad guy for the gaming group. Between subverted characters and intel that arrives in the nick of time (more lackeys?) he can always be one step ahead of them. Maybe at the end he can even confront some party dude and tell him, "They never told you what happened to your father. Party Dude, I am your father!" And party Dude screams "Nooooo. That's a lie. That's impossible." And then falls off the ledge into a Mind Flayer spawning cave. The end :D [/QUOTE]
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