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Life after TPK?
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<blockquote data-quote="Shiv" data-source="post: 854099" data-attributes="member: 5526"><p>Depends, but here's a thought.</p><p></p><p>If you really want the group to continue, despite being dead...</p><p></p><p>Immediately after they die, their respective patron deities pluck their bodies from the prime material, so that they won't be corrupted as undead (they are, after all, high-level, great heroes of the realm). The necromancer, in response to this, casts some horrid ritual that plucks their souls from their eternal rest and reward and traps them.</p><p></p><p>The souls now are trapped within some horrible, nasty prison realm. A plane aligned with the necromancer. A demi-plane. Whatever you want. What form they take there, what they are, how they can function, what abilities they have, is up to you. Maybe make it some sort of "change of pace" game, where the characters are recognizable, but their capabilities are changed for the purpose of being in the prison. Ultimately, they have to break out of this prison.</p><p></p><p>This can become as long or as short of a side trek as you want, but all the time they spend here, the necromancer is pushing his plans forward, so it would be in the best interest of the group to get out fast.</p><p></p><p>Once they free themselves from the prison, their respective patrons decide to reward them for not succumbing to the great goodnight easily. Everyone gets a ressurect. But maybe with some taint or curse or some such. Something to punish them for being stupid and getting themselves killed.</p><p></p><p>But at least they get the chance to continue, and with the imprisoning, time lost, and taint/curse, you've revved up their hatred for the necromancer.</p><p></p><p>That sounds fun, I think.</p></blockquote><p></p>
[QUOTE="Shiv, post: 854099, member: 5526"] Depends, but here's a thought. If you really want the group to continue, despite being dead... Immediately after they die, their respective patron deities pluck their bodies from the prime material, so that they won't be corrupted as undead (they are, after all, high-level, great heroes of the realm). The necromancer, in response to this, casts some horrid ritual that plucks their souls from their eternal rest and reward and traps them. The souls now are trapped within some horrible, nasty prison realm. A plane aligned with the necromancer. A demi-plane. Whatever you want. What form they take there, what they are, how they can function, what abilities they have, is up to you. Maybe make it some sort of "change of pace" game, where the characters are recognizable, but their capabilities are changed for the purpose of being in the prison. Ultimately, they have to break out of this prison. This can become as long or as short of a side trek as you want, but all the time they spend here, the necromancer is pushing his plans forward, so it would be in the best interest of the group to get out fast. Once they free themselves from the prison, their respective patrons decide to reward them for not succumbing to the great goodnight easily. Everyone gets a ressurect. But maybe with some taint or curse or some such. Something to punish them for being stupid and getting themselves killed. But at least they get the chance to continue, and with the imprisoning, time lost, and taint/curse, you've revved up their hatred for the necromancer. That sounds fun, I think. [/QUOTE]
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