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<blockquote data-quote="jester47" data-source="post: 951181" data-attributes="member: 2238"><p>I was thiniking about it. It seems to me that the classes in 3e are not so much classes but, due to multiclassing, they are rather "ingredients" for heroes. This is asuming that you have a concept of your character before you make it. So a character that is supposed to be the ultimate use any weapon, but just as deadly with bare hands and has a short temper would need to be a combination of Bar/Mnk and Ftr. So with this method you need several levels to have a character that is what you want if that is what you want.</p><p></p><p>Then you throw in non-standard races. Most of the ones that people want to run have a level adjust. To make the character interesting you need some class levels to. </p><p></p><p>Then you have prestige classes. You almost always have to be 5th or greater to take these. So that makes 6th level if you want to be able to make a character without limiting a lot of really cool options. So, in a way, the game really gets cooler now between 5th and 15th level (I guess I should expect someone to come in here and talk about how 3e is all about powergaming, please don't, start you own darned thread.) Even then its really 6th to 11th level, because at 11th the sorcerers get more options on thier 5th level spells and Wizards get cool 6th level ones get more. And at 6th anyone can take a prestige class.</p><p></p><p>But there is somthing to be said about building up a character from first. And I think that is the beauty of the system now. You can do both... It now caters to groups that like to do character concepts backed up by mechanics but also caters to groups that like to see where it goes.</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 951181, member: 2238"] I was thiniking about it. It seems to me that the classes in 3e are not so much classes but, due to multiclassing, they are rather "ingredients" for heroes. This is asuming that you have a concept of your character before you make it. So a character that is supposed to be the ultimate use any weapon, but just as deadly with bare hands and has a short temper would need to be a combination of Bar/Mnk and Ftr. So with this method you need several levels to have a character that is what you want if that is what you want. Then you throw in non-standard races. Most of the ones that people want to run have a level adjust. To make the character interesting you need some class levels to. Then you have prestige classes. You almost always have to be 5th or greater to take these. So that makes 6th level if you want to be able to make a character without limiting a lot of really cool options. So, in a way, the game really gets cooler now between 5th and 15th level (I guess I should expect someone to come in here and talk about how 3e is all about powergaming, please don't, start you own darned thread.) Even then its really 6th to 11th level, because at 11th the sorcerers get more options on thier 5th level spells and Wizards get cool 6th level ones get more. And at 6th anyone can take a prestige class. But there is somthing to be said about building up a character from first. And I think that is the beauty of the system now. You can do both... It now caters to groups that like to do character concepts backed up by mechanics but also caters to groups that like to see where it goes. Aaron. [/QUOTE]
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