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Life Cleric Multiclass armor prof
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<blockquote data-quote="UngeheuerLich" data-source="post: 6784478" data-attributes="member: 59057"><p>yes... I maybe would also give a reduced number of skills. 1 or 2.</p><p>Its not my choice that multiclassing proficiencies work the way they do and I honestly think that a general rule like: you can only gain proficiency in martial weapons if you can use all simple weapons. You gain proficiency in the use of only 3 martial weapons instead.</p><p></p><p>All proficiency gains beyond first level should be more incremental if I would have been asked. And I would have given heavy armor users proficiency in heavy armor at a later level. Maybe I had splitted armors in simple and advanced armor and splitted it in proficiencies so a rogue would only have leather at level 1 and studded leather at level 2 or 3. And chain mail for fighters at level 1 and plate armor at level 3 or so. This way you could have been more lenient in giving armor profuciencies by multiclassing...</p><p></p><p>Maybe there should be a proficiency system for armors and weapons and you gain proficiencies equal to your class level. You gain a certain number of proficiencies at start and you can chose some more everytime you level up from a list that depends in your class. A fighter may start with chain mail chain shirt and leather. He may gain proficiencies in all armors.</p><p>When you multiclass into fighter you need to spend your first proficiencies gained on those armors if you don't already have them. The same proficiencies may be used for tool training, maybe even skill trining for some classes, and you may save up to 3 proficiencies. The system may be made more granular making heavy amors more expensive but that is not needed.</p><p></p><p>So bard feature and cleric features could gve you just more options to spend your proficiencies on. The lore bard feature may just say: you may spend up to 3 proficiencies on skills. While the valor bard says: you may spend your proficiencies on martial weapons and medium armors and shields.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6784478, member: 59057"] yes... I maybe would also give a reduced number of skills. 1 or 2. Its not my choice that multiclassing proficiencies work the way they do and I honestly think that a general rule like: you can only gain proficiency in martial weapons if you can use all simple weapons. You gain proficiency in the use of only 3 martial weapons instead. All proficiency gains beyond first level should be more incremental if I would have been asked. And I would have given heavy armor users proficiency in heavy armor at a later level. Maybe I had splitted armors in simple and advanced armor and splitted it in proficiencies so a rogue would only have leather at level 1 and studded leather at level 2 or 3. And chain mail for fighters at level 1 and plate armor at level 3 or so. This way you could have been more lenient in giving armor profuciencies by multiclassing... Maybe there should be a proficiency system for armors and weapons and you gain proficiencies equal to your class level. You gain a certain number of proficiencies at start and you can chose some more everytime you level up from a list that depends in your class. A fighter may start with chain mail chain shirt and leather. He may gain proficiencies in all armors. When you multiclass into fighter you need to spend your first proficiencies gained on those armors if you don't already have them. The same proficiencies may be used for tool training, maybe even skill trining for some classes, and you may save up to 3 proficiencies. The system may be made more granular making heavy amors more expensive but that is not needed. So bard feature and cleric features could gve you just more options to spend your proficiencies on. The lore bard feature may just say: you may spend up to 3 proficiencies on skills. While the valor bard says: you may spend your proficiencies on martial weapons and medium armors and shields. [/QUOTE]
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