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Life Cleric Multiclass armor prof
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<blockquote data-quote="Ganymede81" data-source="post: 6814898" data-attributes="member: 6812267"><p>I was merely expressing that I was not swayed by your argument; I did not think it was convincing. I'm not sure what that has to do with any confidence on my part.</p><p></p><p></p><p></p><p></p><p>Why would such information be under the "Class Features" header when it was already covered a paragraph before under the "Proficiencies" header? It seems unreasonable to expect such information to be presented a second time on the same page, and to then read into its absence rules that simply aren't there.</p><p></p><p>The bottom line is that the Multiclassing rules present two rules that must be followed: "When you gain a new level in a class, you get its features for that level," and "When you gain a level in a class other than your first, you gain only some of that class’s starting proficiencies, as shown in the Multiclassing Proficiencies table."</p><p></p><p>We are compelled to follow both rules. </p><p></p><p>As someone said already, the crux of the issue is the definition of "starting proficiencies." I think a reasonable definition involves those proficiencies a character would gain from the first level of a class, i.e. the proficiencies he would start with. You think otherwise, and there are good arguments for why that might be the case (The knowledge domain argument, for instance). Your argument here, on the other hand, simply isn't a good one.</p><p></p><p></p><p></p><p></p><p>There is not a failure of communication. It isn't as if I didn't understand where you are coming from, or that I didn't understand your argument, so there is really no reason to repeat it here.</p><p></p><p>We simply have different perspectives on the issue, and it appears we might be at an impasse.</p></blockquote><p></p>
[QUOTE="Ganymede81, post: 6814898, member: 6812267"] I was merely expressing that I was not swayed by your argument; I did not think it was convincing. I'm not sure what that has to do with any confidence on my part. Why would such information be under the "Class Features" header when it was already covered a paragraph before under the "Proficiencies" header? It seems unreasonable to expect such information to be presented a second time on the same page, and to then read into its absence rules that simply aren't there. The bottom line is that the Multiclassing rules present two rules that must be followed: "When you gain a new level in a class, you get its features for that level," and "When you gain a level in a class other than your first, you gain only some of that class’s starting proficiencies, as shown in the Multiclassing Proficiencies table." We are compelled to follow both rules. As someone said already, the crux of the issue is the definition of "starting proficiencies." I think a reasonable definition involves those proficiencies a character would gain from the first level of a class, i.e. the proficiencies he would start with. You think otherwise, and there are good arguments for why that might be the case (The knowledge domain argument, for instance). Your argument here, on the other hand, simply isn't a good one. There is not a failure of communication. It isn't as if I didn't understand where you are coming from, or that I didn't understand your argument, so there is really no reason to repeat it here. We simply have different perspectives on the issue, and it appears we might be at an impasse. [/QUOTE]
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