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Life Cleric Multiclass armor prof
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<blockquote data-quote="Sword of Spirit" data-source="post: 6814929" data-attributes="member: 6677017"><p>I'll jump in with a comment here. You are correct that there is nothing in the published rules that references the term "subclass", nor provides general rules regarding them. However, the concept of subclasses has been an important part of the design of the edition, and the philosophy behind them has been at least referenced during that time frame. As far as direct text to support this, I'm afraid I'm not willing to spend the time looking up all of the articles and such from 3 years ago. (Had this discussion come up at a different time, I might have taken the time--it just isn't a good usage of my resources right now). I can tell you that I've meticulously followed pretty much everything to do with the public playtest since before it was announced all the way through to publication of the game, and I have kept up to date on the vast majority of everything since then (including designer tweets, etc). While that doesn't give me any authority or guarantee that my interpretation is correct, I thought it was worth bringing up as the source of my confidence regarding the nature and reality of subclass existence.</p><p></p><p></p><p></p><p>I think this is perhaps the best argument for our position, and would encourage anyone with the alternate interpretation to read your post carefully with this in mind.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6814929, member: 6677017"] I'll jump in with a comment here. You are correct that there is nothing in the published rules that references the term "subclass", nor provides general rules regarding them. However, the concept of subclasses has been an important part of the design of the edition, and the philosophy behind them has been at least referenced during that time frame. As far as direct text to support this, I'm afraid I'm not willing to spend the time looking up all of the articles and such from 3 years ago. (Had this discussion come up at a different time, I might have taken the time--it just isn't a good usage of my resources right now). I can tell you that I've meticulously followed pretty much everything to do with the public playtest since before it was announced all the way through to publication of the game, and I have kept up to date on the vast majority of everything since then (including designer tweets, etc). While that doesn't give me any authority or guarantee that my interpretation is correct, I thought it was worth bringing up as the source of my confidence regarding the nature and reality of subclass existence. I think this is perhaps the best argument for our position, and would encourage anyone with the alternate interpretation to read your post carefully with this in mind. [/QUOTE]
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