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Life Cleric vs Light vs War in Practice
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<blockquote data-quote="vlysses" data-source="post: 6509681" data-attributes="member: 82379"><p>It would be great to hear from players with practical 5E experience on the following:</p><p></p><p>"My issue with Life Clerics is that some of my players feel that if they want to use non-healing spells, they need to play a Life Cleric, which is kind of the opposite of intent. The reason is twofold A) the group will always need heals, so any other cleric has to spend a good portion of their prepared spells on healing. The Life Cleric can prepare more blasty spells and buffs than other clerics can in practice, and B) The cleric heals more per spell, therefore they have to spend less of their spell slots of healing too, once again allowing them to use blasting spells."</p><p></p><p>The remark is from here: <a href="http://www.enworld.org/forum/showthread.php?396973-Clerics-of-Life-Broken-Bad-Design-or-Working-as-Intended/page3#ixzz3Q28zLSuN" target="_blank">http://www.enworld.org/forum/showthread.php?396973-Clerics-of-Life-Broken-Bad-Design-or-Working-as-Intended/page3#ixzz3Q28zLSuN</a> . Unfortunately it was not elaborated upon, and the discussion moved into a very different direction, which is why I'm not posting this there.</p><p></p><p>We are converting a Pathfinder group to 5E, and not having had any practical experience in 5E, I wanted to ask the esteemed community if the above remark holds true in practice. HP recovery rules (vs 3.5E/Pathfinder) and short/long rest periods seem to indicate a more faster (in-game time) type of play, without retreats and much re-grouping when the party is powered out. </p><p></p><p>Does that mean that a Light or War Cleric will use much of his spells on healing only, without being able to cast any of the fun stuff (e.g. blasts for Light Cleric)?</p><p></p><p>Thx</p></blockquote><p></p>
[QUOTE="vlysses, post: 6509681, member: 82379"] It would be great to hear from players with practical 5E experience on the following: "My issue with Life Clerics is that some of my players feel that if they want to use non-healing spells, they need to play a Life Cleric, which is kind of the opposite of intent. The reason is twofold A) the group will always need heals, so any other cleric has to spend a good portion of their prepared spells on healing. The Life Cleric can prepare more blasty spells and buffs than other clerics can in practice, and B) The cleric heals more per spell, therefore they have to spend less of their spell slots of healing too, once again allowing them to use blasting spells." The remark is from here: [URL]http://www.enworld.org/forum/showthread.php?396973-Clerics-of-Life-Broken-Bad-Design-or-Working-as-Intended/page3#ixzz3Q28zLSuN[/URL] . Unfortunately it was not elaborated upon, and the discussion moved into a very different direction, which is why I'm not posting this there. We are converting a Pathfinder group to 5E, and not having had any practical experience in 5E, I wanted to ask the esteemed community if the above remark holds true in practice. HP recovery rules (vs 3.5E/Pathfinder) and short/long rest periods seem to indicate a more faster (in-game time) type of play, without retreats and much re-grouping when the party is powered out. Does that mean that a Light or War Cleric will use much of his spells on healing only, without being able to cast any of the fun stuff (e.g. blasts for Light Cleric)? Thx [/QUOTE]
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