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Life Cleric vs Light vs War in Practice
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<blockquote data-quote="keterys" data-source="post: 6511405" data-attributes="member: 43019"><p>Yep, though you have better at-will options. Or at least at-will options that are more comparable to the rest of the group.</p><p></p><p>The cleric and druid are the primary melee guys in one group I'm in, for example. It's not a bad fallback.</p><p></p><p>Healing potions are 5e's CLW wand equivalent. Feel free to burn gold as needed.</p><p></p><p>But, yes, healing not being quite as easy puts more pressure on the party to take short and long rests, which means casters have better access to more spells. Instead of hanging out for a minute while charges are burnt, you don't heal them up to full and encourage them that a long rest to get your spell slots back would be nice.</p><p></p><p>You won't be burning through all of your hp every fight and still doing lots of them. If you are, then somebody on one side of the table or both is doing something wrong. 5E is an attrition game where you lose bits of hp steadily until you're forced to retreat, not a set piece game where you lose all your hp every battle. </p><p></p><p>Everyone is a basic attack spamming machine, yep. But the cleric should be doing that in fights 1 and 2, as well. Using their spells strategically where most effective. </p><p></p><p>And healing 10 damage instead of dealing 40 damage is not a good strategy.</p></blockquote><p></p>
[QUOTE="keterys, post: 6511405, member: 43019"] Yep, though you have better at-will options. Or at least at-will options that are more comparable to the rest of the group. The cleric and druid are the primary melee guys in one group I'm in, for example. It's not a bad fallback. Healing potions are 5e's CLW wand equivalent. Feel free to burn gold as needed. But, yes, healing not being quite as easy puts more pressure on the party to take short and long rests, which means casters have better access to more spells. Instead of hanging out for a minute while charges are burnt, you don't heal them up to full and encourage them that a long rest to get your spell slots back would be nice. You won't be burning through all of your hp every fight and still doing lots of them. If you are, then somebody on one side of the table or both is doing something wrong. 5E is an attrition game where you lose bits of hp steadily until you're forced to retreat, not a set piece game where you lose all your hp every battle. Everyone is a basic attack spamming machine, yep. But the cleric should be doing that in fights 1 and 2, as well. Using their spells strategically where most effective. And healing 10 damage instead of dealing 40 damage is not a good strategy. [/QUOTE]
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