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Life Cleric vs Light vs War in Practice
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<blockquote data-quote="green_destiny" data-source="post: 6511748" data-attributes="member: 6785408"><p>I can't seem to open the link (I'll try it at home perhaps).</p><p></p><p>Anyway indoor restriction only apply to Call Lightning spell yet if you are indoor and you have a window close to your area to can cast the storm cloud on that spot and it will strike through that opening. For dungeon crawls you still have your other lightning based spells, wrath of storm reaction and in close combat you still have advantage with your heavy armor and martial weapon proficiency.</p><p></p><p>I keep mentioning Call Lightning spell, because in an outdoor setting it makes a Tempest cleric a heavy damage dealing force.</p><p></p><p>* Call Lighting can be conjured (concentration) for 10 mins, granting 3d10 damage on each AOE hit (half on saves). If you manage to keep it conjured for that duration (6 seconds per round rule) you can lash out up to a 100 bolts of lightning.</p><p></p><p>* +1d10 points per creature in a stormy weather setting.</p><p></p><p>* Additional 1d10 damage points per hit, if cast on a spell slot higher than level 3.</p><p></p><p>Consider also the heavy armor and martial weapon proficiency. All of these for a minimum investment of a Tempest Divine Domain.</p><p></p><p>> Regarding being stealthy, well with the heavy armor it just won't work by design. Yet clerics are not originally designed to be very sneaky. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="green_destiny, post: 6511748, member: 6785408"] I can't seem to open the link (I'll try it at home perhaps). Anyway indoor restriction only apply to Call Lightning spell yet if you are indoor and you have a window close to your area to can cast the storm cloud on that spot and it will strike through that opening. For dungeon crawls you still have your other lightning based spells, wrath of storm reaction and in close combat you still have advantage with your heavy armor and martial weapon proficiency. I keep mentioning Call Lightning spell, because in an outdoor setting it makes a Tempest cleric a heavy damage dealing force. * Call Lighting can be conjured (concentration) for 10 mins, granting 3d10 damage on each AOE hit (half on saves). If you manage to keep it conjured for that duration (6 seconds per round rule) you can lash out up to a 100 bolts of lightning. * +1d10 points per creature in a stormy weather setting. * Additional 1d10 damage points per hit, if cast on a spell slot higher than level 3. Consider also the heavy armor and martial weapon proficiency. All of these for a minimum investment of a Tempest Divine Domain. > Regarding being stealthy, well with the heavy armor it just won't work by design. Yet clerics are not originally designed to be very sneaky. :) [/QUOTE]
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Life Cleric vs Light vs War in Practice
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