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Life Cleric vs Light vs War in Practice
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<blockquote data-quote="apathyward" data-source="post: 6512003" data-attributes="member: 6781272"><p>I feel I should chime in from a War Cleric perspective. While mine is only level 6, his functionality (and other domains' as well) must be looked at as "Effective Healing". I've built my War as a martial character in a party of a Moon Druid, Warlock, Paladin/Fighter, Monk, and Ranger. The ability to add 10 to any of their d20 rolls is almost unbeatable at my level. It's not a rolled 1d10, its a flat 10. This almost always results in a hit for them instead of a miss, which causes the encounter to end with less blood shed. Also, since the War Cleric can be built in this martial manner, that leaves more spell slots open for more Healing Word, which also allows me to melee attack in the same turn. Channel Divinity and my War Priest Wisdom modifier bonus action melee attack are the only limits, being 2 a day and 3 a day currently.</p><p></p><p>This thread in general seems to be agreeing that there are enough spell slots for the healing you want to do in 90% of encounters.</p></blockquote><p></p>
[QUOTE="apathyward, post: 6512003, member: 6781272"] I feel I should chime in from a War Cleric perspective. While mine is only level 6, his functionality (and other domains' as well) must be looked at as "Effective Healing". I've built my War as a martial character in a party of a Moon Druid, Warlock, Paladin/Fighter, Monk, and Ranger. The ability to add 10 to any of their d20 rolls is almost unbeatable at my level. It's not a rolled 1d10, its a flat 10. This almost always results in a hit for them instead of a miss, which causes the encounter to end with less blood shed. Also, since the War Cleric can be built in this martial manner, that leaves more spell slots open for more Healing Word, which also allows me to melee attack in the same turn. Channel Divinity and my War Priest Wisdom modifier bonus action melee attack are the only limits, being 2 a day and 3 a day currently. This thread in general seems to be agreeing that there are enough spell slots for the healing you want to do in 90% of encounters. [/QUOTE]
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