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Life Draining Attacks
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<blockquote data-quote="Lehrbuch" data-source="post: 6930860" data-attributes="member: 6811402"><p>This what I would do. </p><p></p><p>Have the spawn gain a Life Force point per hit point of damage caused by the tentacles (or per 2 hit points damage; or whatever). Then, let the spawn take a Bonus Action to spend a Life Force point to either:</p><p></p><ol> <li data-xf-list-type="ol">Gain 1 Hit Dice of hit points (up to some maximum).</li> <li data-xf-list-type="ol">Evolve a Feature. Might include grow a new tentacle (i.e. gain an additional attack), or whatever other Features the spawn/demon has. Some Features might allow the spawn to do something, others might only be available to use when the demon form is hatched.</li> <li data-xf-list-type="ol">Hatch.</li> </ol><p></p><p>So, as the encounter progresses the spawn (i.e. you the DM) can decide if it has enough hit points / features and wants to hatch. Or whether it continues to grow/evolve. Depending on how quickly you want it to grow, you could let it spend multiple Life Force points per Bonus Action.</p></blockquote><p></p>
[QUOTE="Lehrbuch, post: 6930860, member: 6811402"] This what I would do. Have the spawn gain a Life Force point per hit point of damage caused by the tentacles (or per 2 hit points damage; or whatever). Then, let the spawn take a Bonus Action to spend a Life Force point to either: [LIST=1] [*]Gain 1 Hit Dice of hit points (up to some maximum). [*]Evolve a Feature. Might include grow a new tentacle (i.e. gain an additional attack), or whatever other Features the spawn/demon has. Some Features might allow the spawn to do something, others might only be available to use when the demon form is hatched. [*]Hatch. [/LIST] So, as the encounter progresses the spawn (i.e. you the DM) can decide if it has enough hit points / features and wants to hatch. Or whether it continues to grow/evolve. Depending on how quickly you want it to grow, you could let it spend multiple Life Force points per Bonus Action. [/QUOTE]
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