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<blockquote data-quote="Thought Admiral" data-source="post: 1629703" data-attributes="member: 20843"><p>Eryic Darumen</p><p>Truename - Flanelis </p><p>Human Male Wind Witch 3</p><p>Height: 6'1"</p><p>Weight: 167 lb</p><p>Hair: long, dirty blonde</p><p>Eyes: blue</p><p>Age: 21</p><p></p><p>Attributes * = change</p><p><span style="font-size: 9px">Str: 12 (+1)*</span></p><p><span style="font-size: 9px">Dex: 14 (+2)*</span></p><p><span style="font-size: 9px">Con: 14 (+2)*</span></p><p><span style="font-size: 9px">Int: 14 (+2)*</span></p><p><span style="font-size: 9px">Wis: 16 (+3)</span></p><p><span style="font-size: 9px">Cha: 08 (-1)*</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Hit Dice: 3d6+6</span></p><p><span style="font-size: 9px">HP: 21 (was 18, adjusted for Con only) [Max]</span></p><p><span style="font-size: 9px">AC: 12 [10 + 2 Dex] (+1 deflection when wielding witchblade),</span></p><p><span style="font-size: 9px">(+4 Eldritch Armor)</span></p><p><span style="font-size: 9px">Initiative: +5</span></p><p><span style="font-size: 9px">BAB: +2</span></p><p><span style="font-size: 9px">Melee: +3 [+1 Strength]*</span></p><p><span style="font-size: 9px">Ranged: +4 [+2 Dex]*</span></p><p><span style="font-size: 9px">Speed: 30’</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Saves</span></p><p><span style="font-size: 9px">Fort: +3 [+1 base, +2 Con]*</span></p><p><span style="font-size: 9px">Ref: +3 [+1 base, +2 Dex]*</span></p><p><span style="font-size: 9px">Will: +6 [+3 base, +3 Wis]</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Class Abilities: Witchery Manifestion: Blade, spellcasting, Air Resistance 20</span></p><p><span style="font-size: 9px">Spell Slots per Day: 3/3</span></p><p><span style="font-size: 9px">Spells Readied per Day: 4/3</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Spells readied: 0 - Bash, Detect Magic, Ghost Sound, Lesser Repair; 1 - Eldritch Armor, Mind Stab, Lesser Transfer Wounds</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Attacks-Weapons:</span></p><p><span style="font-size: 9px">Witchblade +5 (shortsword: 1d6+1, longsword: 1d8+1, greatsword: 2d6+2, all 19-20/x2)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Feats: Weapon Focus (Witchblade), Energy Mage (electricity), Affinity for Skill (Listen) Talent, Blessed Mage</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Skills (4+2+1):</span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Bluff +5 [6 ranks]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Concentration +8[6 ranks]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Disguise +5 [6 ranks]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Listen +13 [6 ranks + 4 affinity]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Sense Motive +9 [6 ranks]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Spellcraft +8 [6 ranks]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Use Magic Device +5 [6 ranks]</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Languages - Common, Faen, Verrick</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Racial qualities: +1 skill point/level, bonus feat</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Possessions:</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Grey robes</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">sandals</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Wearing/Carrying</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Grey robes - 1 gp</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">witchbag - 5 gp</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">waterskin - 1 gp</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">backpack - 2 gp</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">15 yellow gems (electricity template component) - 300 gp</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Amulet of Spell Knowledge (Truestrike) - 1500 gp</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Amulet of Spell Knowledge (Raiment) - 750 gp</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Miniature silver shield (doubles duration of abjuration spells) (1) - 100 gp</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Coin:</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">89 gp, 15 sp, 50 cp</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Appearance: Tall and thin, Eryic's long face is often fixed in a stony, strong look. His long blond hair stretches down his back, dirty and unkempt. His eyes are blue, icy, and stern. He wears nothing but dirty grey robes and sandals, tied by a blue sash, with his witchbag tied to it. He wears only a backpack, and appears to have no weaponry. His wiry frame and billowing robes hide the strength in his arms and body.</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Personality: Quiet and enigmatic, Eryic does not appear to be the friendliest person. Despite this, his presence is undeniably commanding and strong. He is zealous about his beliefs, some might say overly so. He does what is necessary, and when it is necessary. While not opposed to violence (he enjoys his witchery and using his skills in combat), he is willing to avoid it if possible. He enjoys the company of verrick, faen, and especially humans. He is neutral about litorians. <em>- this is all ok.</em></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><em>But strike this -</em> He finds mojh abhorrent and disgusting; humans who have twisted the Natural Order and run away from their birth.</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><em>OK with this part. Figure some issues with authority.</em> - He is distrustful of giants at best, hateful at worst, and he feels the sibeccai are nothing more than proverbial lapdogs for their giant masters. However, he is not so blinded by his beliefs; giants, sibeccai, and even mojh have their uses. He prefers to rely on his witchery and wits. Though he has little formal education</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Backstory: One of the few humans raised in the desert homeland of the verrick, Eryic discovered his witchery powers at a young age. His father and mother, a simple blacksmith and housewife, respectively, encouraged him to develop his abilities, as they might help to raise him into a more lucrative position. He would also hear his father and mother discuss their expatriatism. His mother longed for their home city, now known as Ao-Mansa, but the father insisted on keeping with the family tradition of staying out of the Lands of the Diamond Throne until they were properly returned to the human peoples. His father greatly disliked Giant rule, and he made sure his family knew that.</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">He did his best to split his time between crafting (his first passion and truest love) and witchery.<em> - Dump the crafting bit.</em></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">His verrick Master, Llarz Drx'eryc, was stern and harsh at times, but he cared deeply for Eryic and taught him many valuable lessons; mainly, self-reliance. As he grew up, Drx'eryc taught the young man about his people's history, their plight with the Dramojh, and the giant's eventual rescue and establishment of the Diamond Throne. Even as a young man, Eryic could not understand why his people were ruled by a foreign race. He questioned his master, but was always given unsatisfactory answers. As he grew, his skills as a witch improved. He would never be as skilled as his adopted kin, but his magnetic personality and plethora of skills more than made up for his shortcomings. Many of Eryic's verrick brothers and sisters deeply admired him.</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Eventually, the young man decided his training had progressed long enough. Bidding his master and family farewell, he set out to travel the lands of the Diamond Throne.</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">He knows little about Giant rule over humans (having spent his entire life with Verrick), but he strongly believes that it is time for humans to reclaim the lands that were once theirs. He feels that giant rule is completely unwarranted; they saved Man from the Dramojh, true, but at best the giants could only ask for a joint union of the two cultures. Now he fears his people will be slowly pushed aside, nothing more than forgotten relics of a broken past. He will do everything he can to stop this from happening.</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">__________________</span></span></p></blockquote><p></p>
[QUOTE="Thought Admiral, post: 1629703, member: 20843"] Eryic Darumen Truename - Flanelis Human Male Wind Witch 3 Height: 6'1" Weight: 167 lb Hair: long, dirty blonde Eyes: blue Age: 21 Attributes * = change [SIZE=1]Str: 12 (+1)* Dex: 14 (+2)* Con: 14 (+2)* Int: 14 (+2)* Wis: 16 (+3) Cha: 08 (-1)* Hit Dice: 3d6+6 HP: 21 (was 18, adjusted for Con only) [Max] AC: 12 [10 + 2 Dex] (+1 deflection when wielding witchblade), (+4 Eldritch Armor) Initiative: +5 BAB: +2 Melee: +3 [+1 Strength]* Ranged: +4 [+2 Dex]* Speed: 30’ Saves Fort: +3 [+1 base, +2 Con]* Ref: +3 [+1 base, +2 Dex]* Will: +6 [+3 base, +3 Wis] Class Abilities: Witchery Manifestion: Blade, spellcasting, Air Resistance 20 Spell Slots per Day: 3/3 Spells Readied per Day: 4/3 Spells readied: 0 - Bash, Detect Magic, Ghost Sound, Lesser Repair; 1 - Eldritch Armor, Mind Stab, Lesser Transfer Wounds Attacks-Weapons: Witchblade +5 (shortsword: 1d6+1, longsword: 1d8+1, greatsword: 2d6+2, all 19-20/x2) Feats: Weapon Focus (Witchblade), Energy Mage (electricity), Affinity for Skill (Listen) Talent, Blessed Mage Skills (4+2+1): [SIZE=1]Bluff +5 [6 ranks] Concentration +8[6 ranks] Disguise +5 [6 ranks] Listen +13 [6 ranks + 4 affinity] Sense Motive +9 [6 ranks] Spellcraft +8 [6 ranks] Use Magic Device +5 [6 ranks] Languages - Common, Faen, Verrick Racial qualities: +1 skill point/level, bonus feat Possessions: Grey robes sandals Wearing/Carrying Grey robes - 1 gp witchbag - 5 gp waterskin - 1 gp backpack - 2 gp 15 yellow gems (electricity template component) - 300 gp Amulet of Spell Knowledge (Truestrike) - 1500 gp Amulet of Spell Knowledge (Raiment) - 750 gp Miniature silver shield (doubles duration of abjuration spells) (1) - 100 gp Coin: 89 gp, 15 sp, 50 cp Appearance: Tall and thin, Eryic's long face is often fixed in a stony, strong look. His long blond hair stretches down his back, dirty and unkempt. His eyes are blue, icy, and stern. He wears nothing but dirty grey robes and sandals, tied by a blue sash, with his witchbag tied to it. He wears only a backpack, and appears to have no weaponry. His wiry frame and billowing robes hide the strength in his arms and body. Personality: Quiet and enigmatic, Eryic does not appear to be the friendliest person. Despite this, his presence is undeniably commanding and strong. He is zealous about his beliefs, some might say overly so. He does what is necessary, and when it is necessary. While not opposed to violence (he enjoys his witchery and using his skills in combat), he is willing to avoid it if possible. He enjoys the company of verrick, faen, and especially humans. He is neutral about litorians. [I]- this is all ok.[/I] [I]But strike this -[/I] He finds mojh abhorrent and disgusting; humans who have twisted the Natural Order and run away from their birth. [I]OK with this part. Figure some issues with authority.[/I] - He is distrustful of giants at best, hateful at worst, and he feels the sibeccai are nothing more than proverbial lapdogs for their giant masters. However, he is not so blinded by his beliefs; giants, sibeccai, and even mojh have their uses. He prefers to rely on his witchery and wits. Though he has little formal education Backstory: One of the few humans raised in the desert homeland of the verrick, Eryic discovered his witchery powers at a young age. His father and mother, a simple blacksmith and housewife, respectively, encouraged him to develop his abilities, as they might help to raise him into a more lucrative position. He would also hear his father and mother discuss their expatriatism. His mother longed for their home city, now known as Ao-Mansa, but the father insisted on keeping with the family tradition of staying out of the Lands of the Diamond Throne until they were properly returned to the human peoples. His father greatly disliked Giant rule, and he made sure his family knew that. He did his best to split his time between crafting (his first passion and truest love) and witchery.[I] - Dump the crafting bit.[/I] His verrick Master, Llarz Drx'eryc, was stern and harsh at times, but he cared deeply for Eryic and taught him many valuable lessons; mainly, self-reliance. As he grew up, Drx'eryc taught the young man about his people's history, their plight with the Dramojh, and the giant's eventual rescue and establishment of the Diamond Throne. Even as a young man, Eryic could not understand why his people were ruled by a foreign race. He questioned his master, but was always given unsatisfactory answers. As he grew, his skills as a witch improved. He would never be as skilled as his adopted kin, but his magnetic personality and plethora of skills more than made up for his shortcomings. Many of Eryic's verrick brothers and sisters deeply admired him. Eventually, the young man decided his training had progressed long enough. Bidding his master and family farewell, he set out to travel the lands of the Diamond Throne. He knows little about Giant rule over humans (having spent his entire life with Verrick), but he strongly believes that it is time for humans to reclaim the lands that were once theirs. He feels that giant rule is completely unwarranted; they saved Man from the Dramojh, true, but at best the giants could only ask for a joint union of the two cultures. Now he fears his people will be slowly pushed aside, nothing more than forgotten relics of a broken past. He will do everything he can to stop this from happening. __________________[/SIZE][/SIZE] [/QUOTE]
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