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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1258213" data-attributes="member: 4441"><p>*Eryic, your hunting for a job as a weaponsmith pans out. At the Glowing Anvil forge, there is an opening. The Master Blacksmith is a human man called Garanden Quill, and he tells you that his apprentice just struck out on his own and he's been shorthanded. He'll need a demonstration of your skills before hiring you, but the pay is thirty Queens a week (30 gold). He'll also tell you there are a few boarding houses that will give you a room and a meal a day for a few gold a week. The Featherwing boarding house is one such (run by a faen) and Hax Packs is another, and he can vouch for both as being decent.*</p><p></p><p>*Hunting for rumors about the storms is somewhat hard. Many people have heard about the rumors, of course, and are willing to speculate freely, but getting people to talk about their dreams is a bit harder. In a inn called The Weary Chisel near the sculptor's quarter you find a heavy-set wind witch named Sharn nursing a flagon of ale. For a few Queens and a few more mugs of ale he's willing to talk about what's happening to him.*</p><p></p><p>"The dreams you ask of? You must have been having them too, I see it in your eyes. I've asked my teachers, and the others as well... They older ones of us say that the wind is restless and brings with it a smell of fire. They fear something has angered the spirits, but no one knows what could have caused it or how to stop it. I try to drink to dull my dreams... but they keep coming..."</p><p></p><p>*Arkas, armed with not inconsiderable social skills and a silver tongue augmented by magic, you can learn a great deal about the town and the people in it. The town is generally considered to be well-run, and the Steward is well regarded by most of the city's residents. However, considering that half the residents are faen and Ui-Narath favors them has a great deal to do with it. The humans especially are somewhat exasperated with the faen's special treatment. Some have begun expressing their dissatisfaction, albeit in small ways. Artistic contests in which faen are excluded, shopkeepers that ignore some special faen rates on certain goods, that kind of thing.*</p><p></p><p>*Also, you learn that Naima Neverlash, the current Sky's Favor winner, hasn't been seen in over a week. Most say she's had a burst of feverish inspiration on one of her famous crystal sculptures. But some say there's something odd going on, as she's even refused to see friends and family. A couple of mojh have been seen in town as well, which is somewhat unusual. One of them is staying at the Fang, and has been talking with many different patrons about the storm rumors.*</p><p></p><p>*Matzerath, you reception in this town is somewhat more welcoming than other communities you've been to. There's many strange looks, and some harsh words, but no attacks, and even one or two admiring looks from some artists, and one request to sit for a portrait by one adventurous spryte called Taini Dawnshimmer. In searching for information about the Crystal Fields, you discover that there are few artists that work with the material, but those that do are very well regarded. Some magicians work with it too, but they're even rarer, because its nigh-ruinous cost can only be afforded by the very wealthy, which in this town are almost always artists. One of the current crystal experts is Naima Neverlash, the current Sky's Favor champion, and a famed sculptress.*</p><p></p><p>*Expeditions to the Crystal Fields happen less than once every three months, due to the danger. However, it's typically a single group of people that specialize in the collection of the crystal. The current crystal retrieval team is known as the Razor Hand, a mixed group of faen and giants that live in extreme prosperity in the noble's quarter.*</p><p></p><p>*The local giantish community is fairly laid back, in comparison to other cities you've seen. The majority of the giants here are artisans rather than warriors. Most are fairly open-minded, though you've had no truly kind word from any giant since you've arrived here. Thinly veiled disdain from some, but distant and cool politeness from others. None have spoken <em>un</em>kindly to you, at least.*</p><p></p><p>*Agracahn sidles up to the young dandies, cutting quite an impressive figure with his fine clothes, bearing, and winning charm. The youths are playing the dicing game of dancing bones, and make room for you at the table. Four are quickling faen, two men in blue and green layered tunics, and two women in pink and purple layers, and one is a red-haired human woman who has the figure and golden complexion to pull off having her second layer of clothes be her skin. They bandy back and forth with you, throwing out the names of the local elite of the community, primarily artists of some repute. Much of it seems name-dropping and bravado, but you do hear two interesting rumors.*</p><p></p><p>"Naima, you know, the Favored Champion has rather up and vanished. Not seeing a soul for a week, not even her sister, if you can believe it. I do hope she's just busy, I'd hate to think she's left or something. Her sculptures are <em>so</em> gorgeous, I just <em>had</em> to get one from my parlor..."</p><p></p><p>"Did you hear? There's a party going to be held in the Blue Moon quarter tonight, and Barlereen is going to be showing off her new dance routine. I hear it's supposed to be <em>quite</em> the blood-stirer, quite possibly she'll sweep the festival with it..."</p><p></p><p>*Lo-Duran, your leads collectively seem to be pointing you down one of three roads. One, a contact in a glassblowing shop that may dabble in a bit of smuggling from time to time. The person, a quickling faen by the name of Goesen Flamecircle, is the accountant and bookkeeper, as well as the person who oversees the caravans that the shops goods are transported on. The shop is called the Water's Eye, and lies in the small glassworker's district, in the ceramic quarter. The other is a sibeccai messenger named Kovik the Loud, who may be delivering coded messages to those engaged in less than legal practices. The third is actually a giant guard named Na-Tarob, a man rumored to be somewhat susceptible to bribes, and having a weakness for women with expensive tastes. It may be that he accepted a bribe he couldn't refuse.*</p><p></p><p>*Heading to the Steward's hall, you're met by the secretary, and after a short wait, conducted into the Steward's office. Ui-Narath listens to your reason for being there, and nods sharply. She is a fairly attractive giant woman, and has obviously gone through the entire ceremony of Shu-Rin, as she stands over nine feet tall. She was working on some paperwork as you came in, writing with short, neat strokes of an inkpen.*</p><p></p><p>"I'm glad you came to see me. It's good to see such responsible people in any position of power. It may be that I have a job for you. Since we're so close to the festival, I'm going to need every guard I have during the festivities. I know you're on vacation, but if you would consent to help keep the crowds in check I would be most grateful. Have you had riot training?" she asks, her voice just a tad on edge. You notice that her eyes and mouth show some lines of strain, and that her hair is far more tightly braided than can be comfortable.</p><p></p><p>*Urgo, you've found a couple of willing people to talk to you about the storm. Both are unafraid, or at least unaffected by your being a mojh, and talk fairly freely. One is Pailoelan Frosttongue, a quickling faen you learn is a magister whom specializes in spells of ice and cold. The other is a spryte named Soen Kingmoon, who claims to be a champion of magic. Pailoelan (he insists you call him just Pai) seems to have most of the information about the storm rumors.*</p><p></p><p>"I've been having terrible dreams, dreams of a huge blizzard barreling down on the town and sealing it all up in snow and ice and wind. Usually I love blizzards, and I'd sit outside in them for hours..."</p><p></p><p>"If I'd let him. He'd have frozen to death a dozen times by now if I hadn't been around," Soen puts in. Pai gives him a half-exasperated, half-amused glance; this must be an old complaint.</p><p></p><p>"But this blizzard, these dreams... They scare me. I feel like something terrible is coming. As if... the winds themselves were angry. Angry winds doesn't really make sense to me at all... I want to strike out east, that's where I feel it's coming from, to see if there's anything out there, it's gotten that bad," Pai says, his pale blue eyes somewhat haunted.</p><p></p><p>"Aye," Soen chimes in, "if there's a magical disturbance causing this, I want to know what it is."</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1258213, member: 4441"] *Eryic, your hunting for a job as a weaponsmith pans out. At the Glowing Anvil forge, there is an opening. The Master Blacksmith is a human man called Garanden Quill, and he tells you that his apprentice just struck out on his own and he's been shorthanded. He'll need a demonstration of your skills before hiring you, but the pay is thirty Queens a week (30 gold). He'll also tell you there are a few boarding houses that will give you a room and a meal a day for a few gold a week. The Featherwing boarding house is one such (run by a faen) and Hax Packs is another, and he can vouch for both as being decent.* *Hunting for rumors about the storms is somewhat hard. Many people have heard about the rumors, of course, and are willing to speculate freely, but getting people to talk about their dreams is a bit harder. In a inn called The Weary Chisel near the sculptor's quarter you find a heavy-set wind witch named Sharn nursing a flagon of ale. For a few Queens and a few more mugs of ale he's willing to talk about what's happening to him.* "The dreams you ask of? You must have been having them too, I see it in your eyes. I've asked my teachers, and the others as well... They older ones of us say that the wind is restless and brings with it a smell of fire. They fear something has angered the spirits, but no one knows what could have caused it or how to stop it. I try to drink to dull my dreams... but they keep coming..." *Arkas, armed with not inconsiderable social skills and a silver tongue augmented by magic, you can learn a great deal about the town and the people in it. The town is generally considered to be well-run, and the Steward is well regarded by most of the city's residents. However, considering that half the residents are faen and Ui-Narath favors them has a great deal to do with it. The humans especially are somewhat exasperated with the faen's special treatment. Some have begun expressing their dissatisfaction, albeit in small ways. Artistic contests in which faen are excluded, shopkeepers that ignore some special faen rates on certain goods, that kind of thing.* *Also, you learn that Naima Neverlash, the current Sky's Favor winner, hasn't been seen in over a week. Most say she's had a burst of feverish inspiration on one of her famous crystal sculptures. But some say there's something odd going on, as she's even refused to see friends and family. A couple of mojh have been seen in town as well, which is somewhat unusual. One of them is staying at the Fang, and has been talking with many different patrons about the storm rumors.* *Matzerath, you reception in this town is somewhat more welcoming than other communities you've been to. There's many strange looks, and some harsh words, but no attacks, and even one or two admiring looks from some artists, and one request to sit for a portrait by one adventurous spryte called Taini Dawnshimmer. In searching for information about the Crystal Fields, you discover that there are few artists that work with the material, but those that do are very well regarded. Some magicians work with it too, but they're even rarer, because its nigh-ruinous cost can only be afforded by the very wealthy, which in this town are almost always artists. One of the current crystal experts is Naima Neverlash, the current Sky's Favor champion, and a famed sculptress.* *Expeditions to the Crystal Fields happen less than once every three months, due to the danger. However, it's typically a single group of people that specialize in the collection of the crystal. The current crystal retrieval team is known as the Razor Hand, a mixed group of faen and giants that live in extreme prosperity in the noble's quarter.* *The local giantish community is fairly laid back, in comparison to other cities you've seen. The majority of the giants here are artisans rather than warriors. Most are fairly open-minded, though you've had no truly kind word from any giant since you've arrived here. Thinly veiled disdain from some, but distant and cool politeness from others. None have spoken [i]un[/i]kindly to you, at least.* *Agracahn sidles up to the young dandies, cutting quite an impressive figure with his fine clothes, bearing, and winning charm. The youths are playing the dicing game of dancing bones, and make room for you at the table. Four are quickling faen, two men in blue and green layered tunics, and two women in pink and purple layers, and one is a red-haired human woman who has the figure and golden complexion to pull off having her second layer of clothes be her skin. They bandy back and forth with you, throwing out the names of the local elite of the community, primarily artists of some repute. Much of it seems name-dropping and bravado, but you do hear two interesting rumors.* "Naima, you know, the Favored Champion has rather up and vanished. Not seeing a soul for a week, not even her sister, if you can believe it. I do hope she's just busy, I'd hate to think she's left or something. Her sculptures are [i]so[/i] gorgeous, I just [i]had[/i] to get one from my parlor..." "Did you hear? There's a party going to be held in the Blue Moon quarter tonight, and Barlereen is going to be showing off her new dance routine. I hear it's supposed to be [i]quite[/i] the blood-stirer, quite possibly she'll sweep the festival with it..." *Lo-Duran, your leads collectively seem to be pointing you down one of three roads. One, a contact in a glassblowing shop that may dabble in a bit of smuggling from time to time. The person, a quickling faen by the name of Goesen Flamecircle, is the accountant and bookkeeper, as well as the person who oversees the caravans that the shops goods are transported on. The shop is called the Water's Eye, and lies in the small glassworker's district, in the ceramic quarter. The other is a sibeccai messenger named Kovik the Loud, who may be delivering coded messages to those engaged in less than legal practices. The third is actually a giant guard named Na-Tarob, a man rumored to be somewhat susceptible to bribes, and having a weakness for women with expensive tastes. It may be that he accepted a bribe he couldn't refuse.* *Heading to the Steward's hall, you're met by the secretary, and after a short wait, conducted into the Steward's office. Ui-Narath listens to your reason for being there, and nods sharply. She is a fairly attractive giant woman, and has obviously gone through the entire ceremony of Shu-Rin, as she stands over nine feet tall. She was working on some paperwork as you came in, writing with short, neat strokes of an inkpen.* "I'm glad you came to see me. It's good to see such responsible people in any position of power. It may be that I have a job for you. Since we're so close to the festival, I'm going to need every guard I have during the festivities. I know you're on vacation, but if you would consent to help keep the crowds in check I would be most grateful. Have you had riot training?" she asks, her voice just a tad on edge. You notice that her eyes and mouth show some lines of strain, and that her hair is far more tightly braided than can be comfortable. *Urgo, you've found a couple of willing people to talk to you about the storm. Both are unafraid, or at least unaffected by your being a mojh, and talk fairly freely. One is Pailoelan Frosttongue, a quickling faen you learn is a magister whom specializes in spells of ice and cold. The other is a spryte named Soen Kingmoon, who claims to be a champion of magic. Pailoelan (he insists you call him just Pai) seems to have most of the information about the storm rumors.* "I've been having terrible dreams, dreams of a huge blizzard barreling down on the town and sealing it all up in snow and ice and wind. Usually I love blizzards, and I'd sit outside in them for hours..." "If I'd let him. He'd have frozen to death a dozen times by now if I hadn't been around," Soen puts in. Pai gives him a half-exasperated, half-amused glance; this must be an old complaint. "But this blizzard, these dreams... They scare me. I feel like something terrible is coming. As if... the winds themselves were angry. Angry winds doesn't really make sense to me at all... I want to strike out east, that's where I feel it's coming from, to see if there's anything out there, it's gotten that bad," Pai says, his pale blue eyes somewhat haunted. "Aye," Soen chimes in, "if there's a magical disturbance causing this, I want to know what it is." [/QUOTE]
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