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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1803073" data-attributes="member: 4441"><p>*Collecting the things from the temple, the party can rest here tonight if they wish. In the early morning air you spot Icetalon, the witchraven that you helped, cavorting and gliding amongst billows of writhing wind; the wind spirits that you set free. Seeing you, Icetalon arrows in and lands upon the altar.*</p><p></p><p>"My friends, the spirits of the winds convey their thanks and profound appreciation. That woman would have bound them and all the free spirits she managed to steal within her for a long time if you hadn't come. They're willing to fly you back home so that you can enjoy the festival, in appreciation," he says cheerfully.</p><p></p><p>*If you accept his offer, he directs you to take a leap of faith off the side of the temple, right onto the wind's shivering back. Caught and encircled by the arms of the wind, you fly over the landscape, seeing it from a height usually only birds do. Wind rushes past your ears and chills your body, and within less than a few hours, you find yourself flying over Naveal, pennants flying, music playing, and a thousand wonderful scents in the air.*</p><p></p><p>*Landing with flair in the village square, you find yourself the center of attention, notably by the artists that you helped save before you left. Now looking less haunted, their faces are vibrant with life. Statues of crystal glitter in the square as you are feasted like kings, at the Festival of Sky's favor.*</p><p></p><p>[OOC - And that concludes our adventure, ladies and gentlemen. Thank you kindly for your participation, I very much enjoyed DMing you all. Hope to see you around in the future <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. </p><p></p><p>For your own edification, here are the gp values or magical properties (if any) of the treasure found on your trip:</p><p></p><p><strong><u>Tingual Room</u></strong></p><p></p><p>Silver and gold woven basket - 150gp</p><p>100 queens - 100gp</p><p>White wolf fur - 30gp</p><p>Green metal cup with gemstones - 125gp</p><p>Silver gown - 200gp</p><p>Perfume flask - 75gp</p><p></p><p><strong>Scepter of the Winds</strong> - Can produced a <em>gust of wind</em> as a 8th level caster 2/day, and gives the possessor +5 to Diplomacy checks versus air creatures. Also acts as a heavy mace.</p><p></p><p><strong><u>Skylight room</u></strong></p><p></p><p>123gp</p><p>13sp</p><p>5pp</p><p></p><p><strong>Stained glass bird fragment (Glass Songbird)</strong> - By exposing this piece of glass to sunlight, it produces a most beautiful tune. It allows the bearer to cast <em>charm</em> at will.</p><p></p><p><strong>Golden metal ball (Orb of Life)</strong> - This metal ball will allow the possessor to drain some of their own life force so that they may use it when they need it most. By the means of an hour-long ritual, someone can place up to a quarter of their hit points in this orb. None of these hit points can be healed by magic, and must be done naturally. At any time after they've fulled recovered, they can open the orb and regain the hit points they've lost due to injury. One cannot gain more than their maximum hit points in this manner, and any hit points over maximum are lost. </p><p></p><p><strong>Silver dice with amethyst pips (Dice of Luck)</strong> - These dice can be rolled once a day, giving the user a modifier of anywhere from +2 to +12 that can be used on any other roll that day. The use of the modifer (which cannot be broken up) must be declared before the roll is made.</p><p></p><p><strong>Silver choaker with faceted jet stone (Shadowcloak)</strong> - This silver choaker allows the user to cast <em>cloak of shadows</em> on himself 1/day as a 5th level caster.</p><p></p><p><strong>Electrum medallion set with amber (Honeyed Tongue)</strong> - This medallion allows the user to cast <em>enchanting flavor</em> at will.</p><p></p><p><strong>Platinum ring carved with feathers (Ring of Feathers)</strong> - As per a ring of feather falling.</p><p></p><p><strong>Half silver mask studded with citrines (Mask of the Half-Noble)</strong> - This curious magic item allows its possessor to appear to be wearing the most fashionable noble robes and jewelry, but only during the hours of night. During this time, the person acts as if they had 10 ranks in Knowledge (nobility and courtesy). During daylight hours, the half-mask becomes a wine-colored mark on the face, much like a port-wine birthmark, and the wearer's robes become plain and slightly ragged servent's clothes that cannot be removed by any means. The mask cannot be removed without the application of powerful magic.</p><p></p><p><u><strong>On the Witch</strong></u></p><p></p><p><strong>Moonstone belt (Belt of the Windblooded)</strong> - Anyone wearing this belt that is either a wind witch, or has taken the air mage feat, gains an effective +2 to caster level, which increases to +3 when casting spells with the air descriptor.</p><p></p><p><strong>Orb of the Wind Temple</strong> - This orb was used by the previous priests and priestess here to contact wind spirits. It is capable of summoning various air elementals and air spirits, but can only be done from the Wind Temple.]</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1803073, member: 4441"] *Collecting the things from the temple, the party can rest here tonight if they wish. In the early morning air you spot Icetalon, the witchraven that you helped, cavorting and gliding amongst billows of writhing wind; the wind spirits that you set free. Seeing you, Icetalon arrows in and lands upon the altar.* "My friends, the spirits of the winds convey their thanks and profound appreciation. That woman would have bound them and all the free spirits she managed to steal within her for a long time if you hadn't come. They're willing to fly you back home so that you can enjoy the festival, in appreciation," he says cheerfully. *If you accept his offer, he directs you to take a leap of faith off the side of the temple, right onto the wind's shivering back. Caught and encircled by the arms of the wind, you fly over the landscape, seeing it from a height usually only birds do. Wind rushes past your ears and chills your body, and within less than a few hours, you find yourself flying over Naveal, pennants flying, music playing, and a thousand wonderful scents in the air.* *Landing with flair in the village square, you find yourself the center of attention, notably by the artists that you helped save before you left. Now looking less haunted, their faces are vibrant with life. Statues of crystal glitter in the square as you are feasted like kings, at the Festival of Sky's favor.* [OOC - And that concludes our adventure, ladies and gentlemen. Thank you kindly for your participation, I very much enjoyed DMing you all. Hope to see you around in the future :). For your own edification, here are the gp values or magical properties (if any) of the treasure found on your trip: [B][u]Tingual Room[/u][/B] Silver and gold woven basket - 150gp 100 queens - 100gp White wolf fur - 30gp Green metal cup with gemstones - 125gp Silver gown - 200gp Perfume flask - 75gp [B]Scepter of the Winds[/B] - Can produced a [i]gust of wind[/i] as a 8th level caster 2/day, and gives the possessor +5 to Diplomacy checks versus air creatures. Also acts as a heavy mace. [B][u]Skylight room[/u][/B] 123gp 13sp 5pp [B]Stained glass bird fragment (Glass Songbird)[/B] - By exposing this piece of glass to sunlight, it produces a most beautiful tune. It allows the bearer to cast [i]charm[/i] at will. [B]Golden metal ball (Orb of Life)[/B] - This metal ball will allow the possessor to drain some of their own life force so that they may use it when they need it most. By the means of an hour-long ritual, someone can place up to a quarter of their hit points in this orb. None of these hit points can be healed by magic, and must be done naturally. At any time after they've fulled recovered, they can open the orb and regain the hit points they've lost due to injury. One cannot gain more than their maximum hit points in this manner, and any hit points over maximum are lost. [b]Silver dice with amethyst pips (Dice of Luck)[/b] - These dice can be rolled once a day, giving the user a modifier of anywhere from +2 to +12 that can be used on any other roll that day. The use of the modifer (which cannot be broken up) must be declared before the roll is made. [b]Silver choaker with faceted jet stone (Shadowcloak)[/b] - This silver choaker allows the user to cast [i]cloak of shadows[/i] on himself 1/day as a 5th level caster. [b]Electrum medallion set with amber (Honeyed Tongue)[/b] - This medallion allows the user to cast [i]enchanting flavor[/i] at will. [b]Platinum ring carved with feathers (Ring of Feathers)[/b] - As per a ring of feather falling. [b]Half silver mask studded with citrines (Mask of the Half-Noble)[/b] - This curious magic item allows its possessor to appear to be wearing the most fashionable noble robes and jewelry, but only during the hours of night. During this time, the person acts as if they had 10 ranks in Knowledge (nobility and courtesy). During daylight hours, the half-mask becomes a wine-colored mark on the face, much like a port-wine birthmark, and the wearer's robes become plain and slightly ragged servent's clothes that cannot be removed by any means. The mask cannot be removed without the application of powerful magic. [u][b]On the Witch[/b][/u] [B]Moonstone belt (Belt of the Windblooded)[/B] - Anyone wearing this belt that is either a wind witch, or has taken the air mage feat, gains an effective +2 to caster level, which increases to +3 when casting spells with the air descriptor. [b]Orb of the Wind Temple[/b] - This orb was used by the previous priests and priestess here to contact wind spirits. It is capable of summoning various air elementals and air spirits, but can only be done from the Wind Temple.] [/QUOTE]
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