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Life-Keeping & Revivify -- Changing the Face Returning From the Dead
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<blockquote data-quote="RangerWickett" data-source="post: 1587805" data-attributes="member: 63"><p>With my players I have an implicit agreement that I won't kill them at moments that are dissatisfying. It's kinda like a season of Angel or Buffy. Characters might die in the big showdown at the end of the season, but mid-season, people aren't going to die unless there's a highly dramatic lead-up. NPCs can die whenever it's dramatically appropriate, but for PCs, if they would die, I'll instead leave them for dead, and afflict them somehow.</p><p></p><p>I've only killed off one or two characters when it wasn't dramatic. Both PCs really were just being disruptive, so when the first got involved in a prison break with the aid of a summoned demon, he was killed. And when the second stole a plot-important magic item from one of the PCs, then teleported to give it to the main villain, I judged whether it was worth it to turn the PC into a villain, and decided instead to kill him off.</p><p></p><p>If someone dies, I let cure spells bring them back if used within a round. Raise Dead only works as a fantasy defribulator, functioning for 1 minute per level after death, and only if the body's intact. Resurrection can work if the person's been dead up to a day. For any longer than that, you've got to do hard work and retrieve the soul.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1587805, member: 63"] With my players I have an implicit agreement that I won't kill them at moments that are dissatisfying. It's kinda like a season of Angel or Buffy. Characters might die in the big showdown at the end of the season, but mid-season, people aren't going to die unless there's a highly dramatic lead-up. NPCs can die whenever it's dramatically appropriate, but for PCs, if they would die, I'll instead leave them for dead, and afflict them somehow. I've only killed off one or two characters when it wasn't dramatic. Both PCs really were just being disruptive, so when the first got involved in a prison break with the aid of a summoned demon, he was killed. And when the second stole a plot-important magic item from one of the PCs, then teleported to give it to the main villain, I judged whether it was worth it to turn the PC into a villain, and decided instead to kill him off. If someone dies, I let cure spells bring them back if used within a round. Raise Dead only works as a fantasy defribulator, functioning for 1 minute per level after death, and only if the body's intact. Resurrection can work if the person's been dead up to a day. For any longer than that, you've got to do hard work and retrieve the soul. [/QUOTE]
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